omicron/shaders/ui_fragment.glsl

14 lines
226 B
GLSL

#version 120
uniform sampler2D sampler;
varying vec2 fragment_uv;
void main() {
vec4 color = texture2D(sampler, fragment_uv);
if (color == vec4(1.0, 0.0, 1.0, 1.0)) {
discard;
}
gl_FragColor = color;
}