omicron/shaders/text_fragment.glsl

20 lines
297 B
GLSL

#version 120
uniform sampler2D sampler;
uniform bool is_sign;
varying vec2 fragment_uv;
void main() {
vec4 color = texture2D(sampler, fragment_uv);
if (color == vec4(1.0, 0.0, 1.0, 1.0)) {
discard;
}
else {
color.a = max(color.a, 0.4);
}
gl_FragColor = color;
}