omicron/shaders/sky_vertex.glsl
azekillDIABLO 31126577bd init
2018-07-17 12:34:31 +02:00

15 lines
206 B
GLSL

#version 120
uniform mat4 matrix;
attribute vec4 position;
attribute vec3 normal;
attribute vec2 uv;
varying vec2 fragment_uv;
void main() {
gl_Position = matrix * position;
fragment_uv = uv;
}