15 lines
206 B
GLSL
15 lines
206 B
GLSL
#version 120
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uniform mat4 matrix;
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attribute vec4 position;
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attribute vec3 normal;
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attribute vec2 uv;
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varying vec2 fragment_uv;
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void main() {
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gl_Position = matrix * position;
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fragment_uv = uv;
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}
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