omicron/shaders/sky_fragment.glsl

13 lines
236 B
GLSL

#version 120
uniform sampler2D sampler;
uniform float timer;
uniform vec3 sky_tint;
varying vec2 fragment_uv;
void main() {
vec2 uv = vec2(timer, fragment_uv.t);
gl_FragColor = texture2D(sampler, uv) * vec4(sky_tint, 1.0);
}