webgl-noise/demo/common/noisedemo.vert
2011-04-04 20:31:20 +02:00

11 lines
175 B
GLSL

#version 120
uniform float time;
varying vec3 v_texCoord3D;
void main( void )
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
v_texCoord3D = gl_Vertex.xyz;
}