11 lines
175 B
GLSL
11 lines
175 B
GLSL
#version 120
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uniform float time;
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varying vec3 v_texCoord3D;
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void main( void )
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{
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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v_texCoord3D = gl_Vertex.xyz;
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}
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