Update noise3D.glsl
Changed scaling of output to exactly match "noise3Dgrad.glsl"master
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71160e9beb
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ff3b5d34ea
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@ -98,6 +98,6 @@ float snoise(vec3 v)
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// Mix final noise value
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vec4 m = max(0.5 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
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m = m * m;
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return 106.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
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return 105.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
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dot(p2,x2), dot(p3,x3) ) );
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}
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