fixed scaling bug intro'ed by fixing a scaling bug
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@ -262,7 +262,7 @@ float simplexNoise4(vec4 v)
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+ i.x + vec4(i1.x, i2.x, i3.x, 1. ), pParam.xyz);
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+ i.x + vec4(i1.x, i2.x, i3.x, 1. ), pParam.xyz);
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// Gradients
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// Gradients
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// ( N*N*N points uniformly over a cube, mapped onto a 4-octohedron.)
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// ( N*N*N points uniformly over a cube, mapped onto a 4-octohedron.)
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vec4 ip = pParam ;
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vec4 ip = vec4(pParam.w) ;
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ip.xy *= pParam.w ;
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ip.xy *= pParam.w ;
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ip.x *= pParam.w ;
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ip.x *= pParam.w ;
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ip = vec4(1.,1.,1.,2.) / ip ;
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ip = vec4(1.,1.,1.,2.) / ip ;
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