Bug in 3D classic noise (mod289 vec4 -> vec3)
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@ -2,7 +2,7 @@
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// GLSL textureless classic 3D noise "cnoise",
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// with an RSL-style periodic variant "pnoise".
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// Author: Stefan Gustavson (stefan.gustavson@liu.se)
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// Version: 2011-08-22
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// Version: 2011-10-11
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//
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// Many thanks to Ian McEwan of Ashima Arts for the
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// ideas for permutation and gradient selection.
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@ -12,7 +12,7 @@
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// https://github.com/ashima/webgl-noise
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//
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vec4 mod289(vec4 x)
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vec3 mod289(vec3 x)
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{
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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}
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