Bug in 3D classic noise (mod289 vec4 -> vec3)
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@ -17,6 +17,11 @@ vec3 mod289(vec3 x)
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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}
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}
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vec4 mod289(vec4 x)
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{
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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}
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vec4 permute(vec4 x)
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vec4 permute(vec4 x)
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{
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{
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return mod289(((x*34.0)+1.0)*x);
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return mod289(((x*34.0)+1.0)*x);
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