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ASHIMA.md
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*webgl-noise* contain Simplex Noise functions that are fast and
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self contained, with performance that scales well with massive
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parallelism.
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While not quite as fast as Gustavson's original implementation
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on typical current desktop GPUs, they are more scalable to
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massive parallelism and much more convenient to use, and
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they can make good use of unused ALU resources when run
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concurrently with a typical texture-intensive rendering.
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Gustavson's implementation makes heavy use of a texture
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lookup table and is texture bandwidth limited.
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This work follows Stefan Gustavson's paper "Simplex noise demystified"
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http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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without using any uniform arrays or texture engines.
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Simplex noise functions are (C) Ashima Arts
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Classic noise functions are (C) Stefan Gustavson
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###License
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[MIT Expat](http://ashimagroup.net/os/license/mit-expat)
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###Tags
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[webgl](http://ashimagroup.net/os/tag/webgl)
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