aseprite/src/README.md

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# Aseprite Source Code
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If you are here is because you want to learn about Aseprite source
code. We'll try to write in these `README.md` files a summary of each
module/library.
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# Modules & Libraries
Aseprite is separated in the following layers/modules:
## Level 0: Completely independent modules
These libraries are easy to be used and embedded in other software
because they don't depend on any other component.
* [allegro](allegro/): Modified version of [Allegro](http://alleg.sourceforge.net/) library, used for keyboard/mouse input, and drawing 2D graphics on screen.
* [base](base/): Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
* [css](css/): Pseudo-style sheet library.
* [fixmath](fixmath/): Fixed point operations (original code from Allegro code by Shawn Hargreaves).
* [flic](flic/): Library to load/save FLI/FLC files.
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* [scripting](scripting/): JavaScript engine.
* [undo](undo/): Generic library to manage a history of undoable commands.
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## Level 1
* [cfg](cfg/) (base): Library to load/save .ini files.
* [gen](gen/) (base): Helper utility to generate C++ files from different XMLs.
* [gfx](gfx/) (fixmath): Abstract graphics structures like point, size, rectangle, region, color, etc.
* [net](net/) (base): Networking library to send HTTP requests.
* [webserver](webserver/) (base): HTTP web server
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## Level 2
* [doc](doc/) (base, fixmath, gfx): Document model library.
* [she](she/) (allegro, base, gfx): A wrapper for the Allegro library.
## Level 3
* [filters](filters/) (base, doc, gfx): Effects for images.
* [render](render/) (base, doc, gfx): Library to render documents.
* [ui](ui/) (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
* [updater](updater/) (base, net): Component to check for updates.
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## Level 4
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* [iff](iff/) (base, doc, render): Image File Formats library (load/save documents).
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## Level 5
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* [app](app/) (allegro, base, doc, filters, fixmath, gfx, iff, render, scripting, she, ui, undo, updater, webserver)
## Level 6
* [main](main/) (app, base, she, ui)
# Debugging Tricks
On Windows, you can use F5 to show the amount of used memory. Also
`Ctrl+Shift+Q` crashes the application in case that you want to test
the anticrash feature or your need a memory dump file.