59 lines
1.7 KiB
Lua
59 lines
1.7 KiB
Lua
local socket = require("socket")
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local server = socket.bind("*", 4711)
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server:settimeout(0)
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local clientlist = {}
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minetest.register_globalstep(function(dtime)
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local newclient,err = server:accept()
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if not err then
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newclient:settimeout(0)
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table.insert(clientlist, newclient)
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print("RJM client connected")
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end
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for i = 1, #clientlist do
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local line,err = clientlist[i]:receive()
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if err == "closed" then
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table.remove(clientlist, i)
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print("RJM client disconnected")
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break -- The other clients won't be processed on this tick, alas
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elseif not err then
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handlecommand(clientlist[i], line)
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end
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end
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end)
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function getplayer()
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return minetest.get_connected_players()[1]
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end
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function handlecommand(client, line)
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--print("Command received: "..line)
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local cmd, argtext = string.match(line, "([^(]+)%((.*)%)")
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if not cmd then return end
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local args = {}
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for arg in string.gmatch(argtext, "([^,]+)") do
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table.insert(args, arg)
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end
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if cmd == "chat.post" then
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minetest.chat_send_all(argtext)
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elseif cmd == "player.getPos" then
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local player = getplayer()
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print(player)
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print(player:is_player())
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print(player:get_player_name())
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local pos = player:getpos()
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print(pos.x)
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print(pos.y)
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print(pos.z)
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client:send(""..(pos.x)..","..(pos.y)..","..(pos.z).."\n")
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elseif cmd == "player.setPos" then
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local pos = {}
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pos.x = tonumber(args[1])
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pos.y = tonumber(args[2])
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pos.z = tonumber(args[3])
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getplayer():setpos(pos)
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end
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end
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