tree fix ; getBlock fix
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@ -35,6 +35,7 @@ block.GOLD_ORE =Block(14)
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block.IRON_ORE =Block(15)
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block.COAL_ORE =Block(16)
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block.WOOD =Block(17)
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block.WOOD2 =Block(162)
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block.LEAVES =Block(18)
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block.GLASS =Block(20)
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block.LAPIS_LAZULI_ORE =Block(21)
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@ -232,7 +233,7 @@ translate(block.GRAVEL,"default:gravel")
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translate(block.GOLD_ORE,"default:stone_with_gold")
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translate(block.IRON_ORE,"default:stone_with_iron")
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translate(block.COAL_ORE,"default:stone_with_coal")
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translate(block.WOOD,"default:wood")
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translate(block.WOOD,"default:tree")
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translate(block.LEAVES,"default:leaves")
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translate(block.GLASS,"default:glass")
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translate(block.LAPIS_LAZULI_ORE,"wool:blue") -- fix
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@ -492,12 +493,26 @@ defineStair(164, "stairs:stair_wood") -- fix: dark oak
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defineStair(180, "stairs:stair_sandstone") -- fix: red sandstone
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defineStair(203, "stairs:stair_wood") -- fix: purpur
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local function defineWood(main, subtype, node_name)
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translate(Block(main, subtype), node_name)
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translate(Block(main, subtype + 1 * 4), node_name, 12)
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translate(Block(main, subtype + 2 * 4), node_name, 4)
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translate(Block(main, subtype + 3 * 4), node_name) -- fix: all bark
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end
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defineWood(block.WOOD, 0, "default:tree") -- oak
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defineWood(block.WOOD, 1, "default:pine_tree") -- spruce
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defineWood(block.WOOD, 2, "default:tree") -- fix: birch
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defineWood(block.WOOD, 3, "default:jungletree")
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defineWood(block.WOOD2, 0, "default:acacia_tree")
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defineWood(block.WOOD2, 1, "default:tree") -- fix: dark oak
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function block.node_to_id_meta(node)
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if node.name == "air" or node.name == "ignore" then
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return "0"
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return 0,0
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end
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local entry=node.name .. " " .. node.param2
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local entry=node.name .. " " .. node.param2
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if from_node[entry] then
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return unBlock(from_node[entry])
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end
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