50 blocks min for voxel manip
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@ -388,7 +388,7 @@ local block_buffer_p1 = {}
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local block_buffer_p2 = {}
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function flush_block_buffer()
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if #block_buffer >= 10 then
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if #block_buffer >= 50 then
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local vm = minetest.get_voxel_manip()
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local emin,emax = vm:read_from_map(block_buffer_p1,block_buffer_p2)
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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@ -473,10 +473,10 @@ local function setNodes(args, node)
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local y2 = math.max(tonumber(args[2]),tonumber(args[5]))
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local z1 = math.min(-tonumber(args[3]),-tonumber(args[6]))
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local z2 = math.max(-tonumber(args[3]),-tonumber(args[6]))
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local volume = (x2+1-x1)*(y2+1-y1)*(z2+1-z1)
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if 100 <= volume and volume <= 20000000 then
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local volume = (x2+1-x1)*(y2+1-y1)*(z2+1-z1)
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if 50 <= volume and volume <= 20000000 then
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set_nodes_with_voxelmanip(x1,y1,z1,x2,y2,z2,node)
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else
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for ycoord = y1,y2 do
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