multiplayer

This commit is contained in:
arpruss 2015-09-26 16:34:42 -05:00
parent fc4321eb4c
commit a8e55f0194
2 changed files with 116 additions and 24 deletions

View File

@ -23,39 +23,77 @@ package.cpath = package.cpath .. ";" .. mypath .. path_separator .. "?"
local block = require("block")
local socket = require("socket")
local clientlist = {}
local socket_client_list = {}
script_running = false
restrict_to_sword = true
block_hits = {}
chat_record = {}
python_interpreter = "c:\\pypy\\pypy.exe"
player_id_list = {}
local server = socket.bind("*", 4711)
local settings = Settings(mypath .. path_separator .. "settings.conf")
python_interpreter = settings:get("python")
if not python_interpreter then python_interpreter = "python" end
local local_only = settings:get_bool("local_only")
print("Python ",python_interpreter)
local server
if local_only then
server = socket.bind("127.0.0.1", 4711)
else
server = socket.bind("*", 4711)
end
server:settimeout(0)
minetest.register_globalstep(function(dtime)
local newclient,err = server:accept()
if not err then
newclient:settimeout(0)
table.insert(clientlist, newclient)
minetest.log("action", "RJM client connected")
table.insert(socket_client_list, newclient)
minetest.log("action", "RJM socket client connected")
end
for i = 1, #clientlist do
for i = 1, #socket_client_list do
local err = false
local line
local finished = false
while not err do
line,err = clientlist[i]:receive()
line,err = socket_client_list[i]:receive()
if err == "closed" then
table.remove(clientlist,i)
minetest.log("action", "RJM client disconnected")
table.remove(socket_client_list,i)
minetest.log("action", "RJM socket client disconnected")
finished = true
elseif not err then
local response = handle_command(line)
if response then clientlist[i]:send(response.."\n") end
local status
status, err = pcall(function()
local response = handle_command(line)
if response then socket_client_list[i]:send(response.."\n") end
end)
if not status then
socket_client_list[i]:close()
minetest.log("error", "Error "..err.." in command: RJM socket client disconnected")
finished = true
err = "handling"
end
end
end
if finished then break end
end
end)
minetest.register_on_shutdown(function()
if (script_running) then
minetest.log("action", "Stopping scripts")
kill(script_window_id)
script_running = false
end
minetest.log("action", "RJM socket clients disconnected")
for i = 1, #socket_client_list do
socket_client_list[i]:close()
end
socket_client_list = {}
end)
minetest.register_on_punchnode(function(pos, oldnode, puncher, pointed_thing)
-- TODO: find a way to get right clicks
-- TODO: find a way to get clicked side
@ -76,9 +114,10 @@ minetest.register_on_chat_message(function(name, message)
script_running = false
end
return true
elseif (message:sub(1,4) == "/py " or message:sub(1,8) == "/python ") then
elseif (message:sub(1,4) == "/py " or message:sub(1,8) == "/python "
or message:sub(1,5) == "/apy " or message:sub(1,9) == "/apython ") then
if (script_running) then
if (script_running and message:sub(2,2) ~= "a") then
kill(script_window_id)
script_running = false
end
@ -102,27 +141,67 @@ minetest.register_on_chat_message(function(name, message)
end
end)
function getplayerid(player)
local max_id = 0
for id,p in pairs(player_id_list) do
if p.name == player.name then
return id
end
if id > max_id then max_id = id end
end
local id = max_id + 1
player_id_list[id] = player
return id
end
function getplayeridbyname(name)
-- TODO: handle multiplayer
return 1
for id,p in pairs(player_id_list) do
if p.name == name then
return id
end
end
local connected_players = minetest.get_connected_players()
for i = 1, #connected_players do
if connected_players[i]:get_player_name() == name then
return getplayerid(connected_players[i])
end
end
return nil
end
function getplayer(id)
-- TODO: handle multiplayer
return minetest.get_connected_players()[1]
if id == -1 then
local connected_players = minetest.get_connected_players()
local player = connected_players[1]
getplayerid(player)
return player
end
local p = player_id_list[id]
if p ~= nil then return p end
local connected_players = minetest.get_connected_players()
for i = 1, #connected_players do
getplayerid(connected_players[i])
end
return player_id_list[id]
end
function getentityid(entity)
if not entity:is_player() then
return 0x7FFFFFFF
else
-- TODO: handle multiplayer
return 1
return getplayerid(entity)
end
end
function handle_entity(cmd, id, args)
local entity = getplayer(id)
if entity == nil then
return "fail"
end
if cmd == "getPos" then
local pos = entity:getpos()
return ""..(0.5-pos.x)..","..(pos.y+0.5)..","..(pos.z+0.5)
@ -226,7 +305,7 @@ function handle_world(cmd, args)
elseif cmd == "getNode" then
return minetest.get_node({x=-tonumber(args[1]),y=tonumber(args[2]),z=tonumber(args[3])}).name
elseif cmd == "getBlockWithData" or cmd == "getBlock" then
node = minetest.get_node({x=-tonumber(args[1]),y=tonumber(args[2]),z=tonumber(args[3])})
local node = minetest.get_node({x=-tonumber(args[1]),y=tonumber(args[2]),z=tonumber(args[3])})
local id, meta
if node == "ignore" then
id = block.AIR
@ -249,17 +328,27 @@ function handle_world(cmd, args)
end
elseif cmd == "getHeight" then
-- TODO: Handle larger heights than 1024
-- TODO: Wait for emergence?
local xcoord = -tonumber(args[1])
local zcoord = tonumber(args[2])
for ycoord = 1024,-1024,-1 do
name = minetest.get_node({x=xcoord,y=ycoord,z=zcoord}).name
if name ~= "ignore" and name ~= "air" then
local node = minetest.get_node_or_nil({x=xcoord,y=ycoord,z=zcoord})
if node and node.name ~= "air" then
return ""..ycoord
end
end
return "-1025"
elseif cmd == "getPlayerId" then
return "1"
if #args > 0 then
local id = getplayeridbyname(args[1])
if id == nil then
return "fail"
else
return ""..id
end
else
return ""..getplayerid(minetest.get_connected_players()[1])
end
elseif cmd == "getPlayerIds" then
return "1"
end
@ -311,7 +400,7 @@ function handle_command(line)
if cmd:sub(1,6) == "world." then
return handle_world(cmd:sub(7),args)
elseif cmd:sub(1,7) == "player." then
return handle_entity(cmd:sub(8),1,args)
return handle_entity(cmd:sub(8),-1,args)
elseif cmd:sub(1,7) == "entity." then
local player = tonumber(args[1])
table.remove(args,1)
@ -324,3 +413,4 @@ function handle_command(line)
return nil
end
-- TODO: test multiplayer functionality

2
raspberryjammod/settings.conf Executable file
View File

@ -0,0 +1,2 @@
python = python
local_only = false