kingdoms_game/mods/throwing/standard_arrows.lua
Elkien3 bc20045705 Fixed Redundant Folder
Now there wont be two "kingdoms_game"folders
2017-09-18 07:57:27 -05:00

142 lines
4.5 KiB
Lua

function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
minetest.register_craftitem("throwing:arrow_" .. kind, {
description = desc .. " arrow",
inventory_image = "throwing_arrow_" .. kind .. ".png",
})
minetest.register_node("throwing:arrow_" .. kind .. "_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. "_back.png", "throwing_arrow_" .. kind .. "_front.png", "throwing_arrow_" .. kind .. "_2.png", "throwing_arrow_" .. kind .. ".png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_" .. kind .. "_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
function throwing_is_player(name, obj)
return (obj:is_player() and obj:get_player_name() ~= name)
end
function throwing_is_entity(obj)
return (obj:get_luaentity() ~= nil
and not string.find(obj:get_luaentity().name, "throwing:")
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "nametag:tag"
and obj:get_luaentity().name ~= "signs:text")
end
function throwing_touch(pos, objpos)
local rx = pos.x - objpos.x
local ry = pos.y - (objpos.y+1)
local rz = pos.z - objpos.z
if (ry < 1 and ry > -1) and (rx < 1 and rx > -1) and (rz < 1 and rz > -1) then
return true
end
return false
end
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
objpos = obj:getpos()
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if throwing_touch(pos, objpos) then
local puncher = self.object
if self.player then
puncher = self.player
end
local damage = eq
if self.bow_damage and self.bow_damage > 0 then
damage = damage + (self.bow_damage/12)
end
obj:punch(puncher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
--if math.random() < toughness then
--minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
--else
--minetest.add_item(self.lastpos, 'default:stick')
--end
end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
self.object:remove()
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_" .. kind .. "_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_' .. kind .. ' 16',
recipe = {
{'default:stick', 'default:stick', craft},
}
})
minetest.register_craft({
output = 'throwing:arrow_' .. kind .. ' 16',
recipe = {
{craft, 'default:stick', 'default:stick'},
}
})
end
if not DISABLE_STONE_ARROW then
throwing_register_arrow_standard ('stone', 'Flint', 7, 0.90, 'default:flint')
end
if not DISABLE_STEEL_ARROW then
throwing_register_arrow_standard ('steel', 'Steel', 9, 0.99, 'default:steel_ingot')
end
if not DISABLE_DIAMOND_ARROW then
throwing_register_arrow_standard ('diamond', 'Diamond', 10, 0.97, 'default:diamond')
end
if not DISABLE_OBSIDIAN_ARROW then
throwing_register_arrow_standard ('obsidian', 'Obsidian', 15, 0.88, 'default:obsidian')
end