bc20045705
Now there wont be two "kingdoms_game"folders
109 lines
2.9 KiB
Lua
109 lines
2.9 KiB
Lua
minetest.register_craft({
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output ="protector:mailbox 4",
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recipe = {
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{"","default:steel_ingot",""},
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{"default:steel_ingot","","default:steel_ingot"},
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{"default:steel_ingot","default:steel_ingot","default:steel_ingot"}
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}
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})
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minetest.register_node("protector:mailbox", {
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description = "Mailbox",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-4/12, -6/12, -6/12, 4/12, 0/12, 6/12},
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{-3/12, 0/12, -6/12, 3/12, 2/12, 6/12},
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{3/12, 0/12, -4/12, 4/12, 5/12, -2/12},
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{3/12, 3/12, -2/12, 4/12, 5/12, 0/12}
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}
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},
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paramtype = "light",
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tiles = {"inbox_top.png", "inbox_bottom.png", "inbox_east.png",
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"inbox_west.png", "inbox_back.png", "inbox_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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meta:set_string("infotext", "Mailbox")
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meta:set_string("name", "")
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inv:set_size("main", 4 * 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:is_empty("main") then
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if not minetest.is_protected(pos, player:get_player_name()) then
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return true
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end
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()
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.. " moves stuff to mailbox at "
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.. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()
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.. " takes stuff from mailbox at "
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.. minetest.pos_to_string(pos))
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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else return stack:get_count()
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end
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end,
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on_rightclick = function(pos, node, clicker)
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--if minetest.is_protected(pos, clicker:get_player_name()) then
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-- return
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--end
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local meta = minetest.get_meta(pos)
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if not meta then
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return
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end
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec = "size[8,9]"
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.. default.gui_bg
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.. default.gui_bg_img
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.. default.gui_slots
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.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
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--.. "button[0,4.5;2,0.25;toup;To Chest]"
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--.. "field[2.3,4.8;4,0.25;chestname;;"
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.. meta:get_string("name") .. "]"
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--.. "button[6,4.5;2,0.25;todn;To Inventory]"
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.. "list[current_player;main;0,5;8,1;]"
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.. "list[current_player;main;0,6.08;8,3;8]"
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.. "listring[nodemeta:" .. spos .. ";main]"
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.. "listring[current_player;main]"
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minetest.show_formspec(
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clicker:get_player_name(),
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"protector:chest_" .. minetest.pos_to_string(pos),
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formspec)
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end,
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on_blast = function() end,
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}) |