2019-03-07 19:26:22 -06:00

289 lines
7.0 KiB
Lua

local r = ctf.setting("flag.nobuild_radius")
local c_air = minetest.get_content_id("air")
local function elementsInTable(t)
local n = 0
for _ in pairs(t) do n = n + 1 end
return n
end
local function recalc_team_maxpower(team)
team.power.max_power = ctf.get_team_maxpower(team)
end
local function can_place_flag(pos)
local lpos = pos
local pos1 = {x=lpos.x-r+1,y=lpos.y,z=lpos.z-r+1}
local pos2 = {x=lpos.x+r-1,y=lpos.y+r-1,z=lpos.z+r-1}
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos1, pos2)
local a = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax
}
local nx = lpos.x
local ny = lpos.y
local nz = lpos.z
local n1x = pos1.x
local n1y = pos1.y
local n1z = pos1.z
local n2x = pos2.x
local n2y = pos2.y
local n2z = pos2.z
local data = vm:get_data()
local m_vi = a:index(nx, ny, nz)
local myname = minetest.get_name_from_content_id(data[m_vi])
for z = n1z, n2z do
for y = n1y, n2y do
for x = n1x, n2x do
if x ~= nx or y ~= ny or z ~= nz then
local vi = a:index(x, y, z)
local id = data[vi]
if id ~= c_air then
return false
end
end
end
end
end
return true
end
-- The flag
function register_flag(def)
minetest.register_node(def.name, {
description = def.description,
drawtype = "nodebox",
paramtype = "light",
walkable = false,
inventory_image = def.image,
wield_image = def.image,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
}
},
depth_max = def.depth_max,
groups = {immortal=1,is_flag=1,flag_bottom=1},
on_punch = ctf_flag.on_punch,
on_rightclick = ctf_flag.on_rightclick,
on_construct = ctf_flag.on_construct,
on_place = function(itemstack, placer, pointed_thing)
if not placer then
return itemstack
end
local name = placer:get_player_name()
local node = minetest.get_node(pointed_thing.under)
local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef.on_rightclick and
not placer:get_player_control().sneak then
return nodedef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
local pos
if nodedef and nodedef.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
node = minetest.get_node(pos)
nodedef = minetest.registered_nodes[node.name]
if not nodedef or not nodedef.buildable_to then
return itemstack
end
end
local meta = minetest.get_meta(pos)
if not meta then
return itemstack
end
local depth_max = def.depth_max
if pos.y < depth_max then
minetest.chat_send_player(name, "The max depth for this type of flag is " .. depth_max .. " blocks.")
return itemstack
end
if not can_place_flag(pos) then
minetest.chat_send_player(name, "Too close to the flag to build!"
.. " Leave at least " .. r .. " blocks around the flag.")
return itemstack
end
local team, index = ctf.get_territory_owner(pos)
if team ~= nil then
minetest.chat_send_player(name, "You cannot place a flag in a protected area!")
return itemstack
end
local tplayer = ctf.player_or_nil(name)
if tplayer and ctf.team(tplayer.team) then
if ctf.player(name).auth == false then
minetest.chat_send_player(name, "You're not allowed to place flags!")
return itemstack
end
local tname = tplayer.team
local team = ctf.team(tplayer.team)
if elementsInTable(team.players) <= elementsInTable(team.flags) then
minetest.chat_send_player(name, "You need more members to be able to place more flags.")
return itemstack
end
meta:set_string("infotext", tname .. "'s flag")
-- add flag
ctf_flag.add(tname, pos)
-- TODO: fix this hackiness
if team.spawn and not ctf.setting("flag.allow_multiple") and
minetest.get_node(team.spawn).name == "ctf_flag:flag" then
-- send message
minetest.chat_send_all(tname .. "'s flag has been moved")
minetest.set_node(team.spawn, {name="air"})
minetest.set_node({
x = team.spawn.x,
y = team.spawn.y + 1,
z = team.spawn.z
}, {name = "air"})
team.spawn = pos
end
ctf.needs_save = true
local pos2 = {
x = pos.x,
y = pos.y + 1,
z = pos.z
}
if not team.data.color then
team.data.color = "red"
ctf.needs_save = true
end
-- Recalc team max power
recalc_team_maxpower(team)
minetest.set_node(pos, {name = "ctf_flag:flag"})
minetest.set_node(pos2, {name = "ctf_flag:flag_top_" .. team.data.color})
local meta = minetest.get_meta(pos)
meta:set_string("node_name", def.name)
local meta2 = minetest.get_meta(pos2)
meta2:set_string("infotext", tname.."'s flag")
itemstack:take_item()
return itemstack
else
minetest.chat_send_player(name, "You are not part of a team!")
return itemstack
end
end,
on_timer = ctf_flag.flag_tick,
})
end
register_flag({name = "ctf_flag:flag", description = "Flag - 1", depth_max = -10, image = "flag_graphic1.png"})
register_flag({name = "ctf_flag:flag1", description = "Flag - 2", depth_max = -40, image = "flag_graphic2.png"})
minetest.register_craft({
output = "ctf_flag:flag",
recipe = {
{"default:diamondblock", "group:wool"},
{"default:stick", ""},
{"default:stick", ""}
}
})
minetest.register_craft({
output = "ctf_flag:flag1",
recipe = {
{"default:diamondblock", "default:goldblock 2", "group:wool"},
{"default:stick", "default:mese 2", ""},
{"default:stick", "", ""}
}
})
for color, _ in pairs(ctf.flag_colors) do
minetest.register_node("ctf_flag:flag_top_"..color,{
description = "You are not meant to have this! - flag top",
drawtype="nodebox",
paramtype = "light",
walkable = true,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"flag_"..color.."2.png",
"flag_"..color..".png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
{-0.5,0,0.000000,0.250000,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
on_punch = ctf_flag.on_punch_top,
on_rightclick = ctf_flag.on_rightclick_top
})
end
minetest.register_node("ctf_flag:flag_captured_top",{
description = "You are not meant to have this! - flag captured",
drawtype = "nodebox",
paramtype = "light",
walkable = true,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
on_punch = ctf_flag.on_punch_top,
on_rightclick = ctf_flag.on_rightclick_top
})
--[[
minetest.register_abm({
nodenames = {"group:flag_bottom"},
inteval = 5,
chance = 1,
action = ctf_flag.update
})
--]]