2018-02-05 13:16:18 -06:00

92 lines
4.0 KiB
Lua

interact = {}
interact.configured = true --Change this to true when you've configured the mod!
--Which screens to show.
interact.screen1 = true --The welcome a first question screen.
interact.screen2 = true --The visit or interact screen.
interact.screen4 = true --The quiz screen.
--The first screen--
--The text at the top.
interact.s1_header = "Hello, welcome to Persistent Kingdoms!"
--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
interact.s1_l2 = "Could you please tell me if you like to grief a lot?"
interact.s1_l3 = "Griefing is destroying places and generally making a mess."
--The buttons. Each can have 15 characters, max.
interact.s1_b1 = "No, I don't."
interact.s1_b2 = "Yes, I do!"
--The message to send kicked griefers.
interact.msg_grief = "A *lot* of griefing is looked down upon, though some war destruction might be ok."
--Ban or kick griefers? Default is kick, set to true for ban.
interact.grief_ban = false
--The second screen--
--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
interact.s2_l1 = "Do you want interact, or do you just want to look around?"
interact.s2_l2 = "Interact is a 'priv' that allows players to dig."
--The buttons. These ones can have a maximum of 26 characters.
interact.s2_b1 = "Yes, I want interact!"
interact.s2_b2 = "I just want to look around."
--The message the player is sent if s/he is just visiting.
interact.visit_msg = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!"
--The third screen--
--The header for the rules box, this can have 60 characters, max.
interact.s3_header = "Here are the rules:"
--The buttons. Each can have 15 characters, max.
interact.s3_b1 = "I agree"
interact.s3_b2 = "I disagree"
--The message to send players who disagree when they are kicked for disagring with the rules.
interact.disagree_msg = "Have a nice time looking around, then! You have to agree to the rules to play on the server."
--Kick, ban or ignore players who disagree with the rules.
--Options are "kick" "ban" "nothing"
interact.disagree_action = "nothing"
--The fouth screen--
--Should there be a back to rules button?
interact.s4_to_rules_button = true
--The back to rules button. 13 characters, max.
interact.s4_to_rules = "Back to rules"
--The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max.
interact.s4_header = "Time for a quiz on the rules!"
--Since the questions are intrinsically connected with the rules, they are to be found in rules.lua
--The trues are limited to 24 characters. The falses can have 36 characters.
interact.s4_question1_true = "Yes."
interact.s4_question1_false = "No."
interact.s4_question2_true = "Yes."
interact.s4_question2_false = "No."
interact.s4_question3_true = "Yes."
interact.s4_question3_false = "No."
interact.s4_question4_true = "Yes."
interact.s4_question4_false = "No."
interact.s4_submit = "Submit!"
--What to do on a wrong quiz.
--Options are "kick" "ban" "reshow" "rules" and "nothing"
interact.on_wrong_quiz = "nothing"
--The message to send the player if reshow is the on_wrong_quiz option.
interact.quiz_try_again_msg = "Have another go."
--The message sent to the player if rules is the on_wrong_quiz option.
interact.quiz_rules_msg = "You answered a question incorrectly. Have another look at the '/rules'"
--The kick reason if kick is the on_wrong_quiz option.
interact.wrong_quiz_kick_msg = "Pay more attention next time!"
--The message sent to the player if nothing is the on_wrong_quiz option.
interact.quiz_fail_msg = "You answered a question incorrectly. type in '/rules' to try again. (read them carefully)"
--The messages send to the player after interact is granted.
interact.interact_msg1 = "Thanks for accepting the rules, you now are able to interact with things."
interact.interact_msg2 = "Happy Kingdoming! Do /guide for help getting started!"
--The priv required to use the /rules command. If fast is a default priv, I recomend replacing shout with that.
interact.priv = {shout = true}