kingdoms_game/mods/utils/facedirutil.lua
Elkien3 bc20045705 Fixed Redundant Folder
Now there wont be two "kingdoms_game"folders
2017-09-18 07:57:27 -05:00

174 lines
5.5 KiB
Lua

--[[
Copyright (c) 2014, Robert 'Bobby' Zenz
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
--- Various functions and constants for working with the facedir value.
facedirutil = {
--- Attached to the node in the negative x direction.
NEGATIVE_X = 3,
--- Attached to the node in the negative z direction.
NEGATIVE_Z = 2,
--- The vector for the negative x direction.
NEGATIVE_X_VECTOR = {
x = -1,
y = 0,
z = 0
},
--- The vector for the negative z direction.
NEGATIVE_Z_VECTOR = {
x = 0,
y = 0,
z = -1
},
--- Attached to the node in the positive x direction.
POSITIVE_X = 1,
--- Attached to the node in the positive z direction.
POSITIVE_Z = 0,
--- The vector for the positive x direction.
POSITIVE_X_VECTOR = {
x = 1,
y = 0,
z = 0
},
--- The vector for the positive z direction.
POSITIVE_Z_VECTOR = {
x = 0,
y = 0,
z = 1
}
}
--- Creates a handler for the after_node_place callback which turns the placed
-- node upside down if the placer was looking at underside of another node or
-- if the placer looks upwards.
--
-- @param pseudo_mirroring Optional. If pseudo mirroring should be performed,
-- defaults to false.
-- @param needed_pitch Optional. The needed pitch to turn the node upside down,
-- defaults to 0.45.
-- @return The handler for the after_node_place callback.
function facedirutil.create_after_node_placed_upsidedown_handler(pseudo_mirroring, needed_pitch)
if pseudo_mirroring == nil then
pseudo_mirroring = false
end
needed_pitch = needed_pitch or 0.45
return function(pos, placer, itemstack, pointed_thing)
-- Check if the placer did look at the underside of a node
-- or looked quite steep up.
if (pos.y == pointed_thing.under.y - 1
and pos.x == pointed_thing.under.x
and pos.z == pointed_thing.under.z)
or placer:get_look_pitch() > needed_pitch then
local placed_node = minetest.get_node(pos)
placed_node.param2 = facedirutil.upsidedown(placed_node.param2, pseudo_mirroring)
minetest.set_node(pos, placed_node)
end
end
end
--- Gets the vector for the given ID.
--
-- @param id The ID for which to get the vector.
-- @return The vector for the given ID.
function facedirutil.get_vector(id)
if id == facedirutil.NEGATIVE_X then
return facedirutil.NEGATIVE_X_VECTOR
elseif id == facedirutil.NEGATIVE_Z then
return facedirutil.NEGATIVE_Z_VECTOR
elseif id == facedirutil.POSITIVE_X then
return facedirutil.POSITIVE_X_VECTOR
elseif id == facedirutil.POSITIVE_Z then
return facedirutil.POSITIVE_Z_VECTOR
end
return facedirutil.NEGATIVE_X_VECTOR
end
--- Gets the corresponding wallmounted value for the given facedir value.
--
-- @param facedir_id The facedir value/ID.
-- @return The wallmounted value/ID.
function facedirutil.to_wallmounted(facedir_id)
if facedir_id == facedirutil.NEGATIVE_X then
return wallmountedutil.NEGATIVE_X
elseif facedir_id == facedirutil.NEGATIVE_Z then
return wallmountedutil.NEGATIVE_Z
elseif facedir_id == facedirutil.POSITIVE_X then
return wallmountedutil.POSITIVE_X
elseif facedir_id == facedirutil.POSITIVE_Z then
return wallmountedutil.POSITIVE_Z
end
return wallmountedutil.NEGATIVE_Y
end
--- Gets the facedir for the given rotation as upside down.
--
-- @param facedir The facedir value.
-- @param pseudo_mirroring Optional. Performs rotations to imitate mirroring
-- of the node, defaults to false.
-- @return The facedir value upside down.
function facedirutil.upsidedown(facedir, pseudo_mirroring)
if pseudo_mirroring == nil then
pseudo_mirroring = false
end
local upsidedown_facedir = facedir
if pseudo_mirroring then
if upsidedown_facedir == facedirutil.POSITIVE_X
or upsidedown_facedir == facedirutil.NEGATIVE_X then
upsidedown_facedir = rotationutil.increment(upsidedown_facedir)
elseif upsidedown_facedir == facedirutil.POSITIVE_Z
or upsidedown_facedir == facedirutil.NEGATIVE_Z then
upsidedown_facedir = rotationutil.decrement(upsidedown_facedir)
end
else
if upsidedown_facedir == facedirutil.POSITIVE_X
or upsidedown_facedir == facedirutil.NEGATIVE_X then
upsidedown_facedir = rotationutil.increment(upsidedown_facedir)
upsidedown_facedir = rotationutil.increment(upsidedown_facedir)
end
end
return upsidedown_facedir + rotationutil.NEG_Y
end