Coder12a 3cb0c623c1 Fix: brewery drinks
make them only restore one hunger
2019-03-16 14:02:26 -05:00

235 lines
8.7 KiB
Lua

minetest.register_node("brewing:cauldron_full",{
drawtype="nodebox",
description= "Filled Cauldron",
tiles = {"lottpotion_cauldron_top.png", "lottpotion_cauldron_side.png", "lottpotion_cauldron_side.png",
"lottpotion_cauldron_side.png", "lottpotion_cauldron_side.png", "lottpotion_cauldron_side.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
legacy_facedir_simple = true,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
{-0.375, -0.375, -0.375, 0.375, -0.3125, 0.375},
{-0.5, -0.375, -0.375, -0.375, 0.4375, 0.375},
{0.375, -0.375, -0.375, 0.5, 0.4375, 0.375},
{-0.375, -0.375, 0.375, 0.375, 0.4375, 0.5},
{-0.375, -0.375, -0.5, 0.375, 0.4375, -0.375},
{-0.375, 0.25, -0.375, 0.375, 0.3125, 0.375},
}
},
on_punch = function(pos, node, player)
local player_inv = player:get_inventory()
local itemstack = player:get_wielded_item()
if itemstack:get_name() == "vessels:drinking_glass" then
minetest.set_node(pos, {name="brewing:cauldron_two_third_full"})
if player_inv:room_for_item("main", 1) then
itemstack:take_item(1)
player_inv:add_item("main", "brewing:drinking_glass_water")
end
player:set_wielded_item(itemstack)
elseif itemstack:get_name() == "bucket:bucket_empty" then
minetest.set_node(pos, {name="brewing:cauldron_empty"})
itemstack:take_item()
player_inv:add_item("main", "bucket:bucket_water")
end
end,
})
minetest.register_node("brewing:cauldron_two_third_full",{
drawtype="nodebox",
description= "Two Third Filled Cauldron",
tiles = {"lottpotion_cauldron_top.png", "lottpotion_cauldron_side.png", "lottpotion_cauldron_side.png",
"lottpotion_cauldron_side.png", "lottpotion_cauldron_side.png", "lottpotion_cauldron_side.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1, not_in_creative_inventory=1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
{-0.375, -0.375, -0.375, 0.375, -0.3125, 0.375},
{-0.5, -0.375, -0.375, -0.375, 0.4375, 0.375},
{0.375, -0.375, -0.375, 0.5, 0.4375, 0.375},
{-0.375, -0.375, 0.375, 0.375, 0.4375, 0.5},
{-0.375, -0.375, -0.5, 0.375, 0.4375, -0.375},
{-0.375, 0.0625, -0.375, 0.375, 0.125, 0.375},
}
},
on_punch = function(pos, node, player)
local player_inv = player:get_inventory()
local itemstack = player:get_wielded_item()
if itemstack:get_name() == "vessels:drinking_glass" then
minetest.set_node(pos, {name="brewing:cauldron_one_third_full"})
if player_inv:room_for_item("main", 1) then
itemstack:take_item(1)
player_inv:add_item("main", "brewing:drinking_glass_water")
end
player:set_wielded_item(itemstack)
end
end,
})
minetest.register_node("brewing:cauldron_one_third_full",{
drawtype="nodebox",
description= "One Third Filled Cauldron",
tiles = {"lottpotion_cauldron_top.png", "lottpotion_cauldron_side.png", "lottpotion_cauldron_side.png",
"lottpotion_cauldron_side.png", "lottpotion_cauldron_side.png", "lottpotion_cauldron_side.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1, not_in_creative_inventory=1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
{-0.375, -0.375, -0.375, 0.375, -0.3125, 0.375},
{-0.5, -0.375, -0.375, -0.375, 0.4375, 0.375},
{0.375, -0.375, -0.375, 0.5, 0.4375, 0.375},
{-0.375, -0.375, 0.375, 0.375, 0.4375, 0.5},
{-0.375, -0.375, -0.5, 0.375, 0.4375, -0.375},
{-0.375, -0.125, -0.375, 0.375, -0.0625, 0.375},
}
},
on_punch = function(pos, node, player)
local player_inv = player:get_inventory()
local itemstack = player:get_wielded_item()
if itemstack:get_name() == "vessels:drinking_glass" then
minetest.set_node(pos, {name="brewing:cauldron_empty"})
if player_inv:room_for_item("main", 1) then
itemstack:take_item(1)
player_inv:add_item("main", "brewing:drinking_glass_water")
end
player:set_wielded_item(itemstack)
end
end,
})
minetest.register_node("brewing:cauldron_empty",{
drawtype="nodebox",
description= "Empty Cauldron",
tiles = {"lottpotion_cauldron_side.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1,level=2},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
{-0.375, -0.375, -0.375, 0.375, -0.3125, 0.375},
{-0.5, -0.375, -0.375, -0.375, 0.4375, 0.375},
{0.375, -0.375, -0.375, 0.5, 0.4375, 0.375},
{-0.375, -0.375, 0.375, 0.375, 0.4375, 0.5},
{-0.375, -0.375, -0.5, 0.375, 0.4375, -0.375},
{-0.375, -0.125, -0.375, 0.375, -0.25, 0.375},
},
},
on_rightclick = function(pos, node, clicker, itemstack)
if itemstack:get_name() == "bucket:bucket_water" then
minetest.set_node(pos, {name="brewing:cauldron_full"})
return {name="bucket:bucket_empty"}
end
end
})
minetest.register_node("brewing:drinking_glass_water", {
description = "Drinking Glass (Water)",
drawtype = "plantlike",
tiles = {"lottpotion_glass_water.png"},
inventory_image = "lottpotion_glass_water.png",
wield_image = "lottpotion_glass_water.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
--sounds = default.node_sound_glass_defaults(),
})
local recipes = {
--MAKE YOUR OWN DRINK HERE!
--drink api: description, itemname, fill value, craft items.
{"Wine", "wine", 1, {"default:apple", "cake:sugar", "brewing:cider"}},
{"Beer", "beer", 1, {"farming:wheat", "farming:wheat", "cake:sugar" ,"brewing:drinking_glass_water"}},
{"Cider", "cider", 1 , {"default:apple", "cake:sugar", "brewing:drinking_glass_water"}},
{"Ale", "ale", 1, {"farming:seed_wheat", "farming:wheat", "cake:sugar", "brewing:drinking_glass_water"}},
{"Root Beer", "rootbeer", 1, {"farming:seed_wheat", "default:sapling", "cake:sugar", "brewing:drinking_glass_water"}},
}
for _, data in pairs(recipes) do
minetest.register_node("brewing:"..data[2], {
description = data[1],
drawtype = "plantlike",
tiles = {"lottpotion_"..data[2]..".png^brewing_fizz.png"},
inventory_image = "lottpotion_"..data[2]..".png^brewing_fizz.png",
wield_image = "lottpotion_"..data[2]..".png^brewing_fizz.png",
paramtype = "light",
walkable = false,
on_punch = function(pos, node, player)
local player_inv = player:get_inventory()
if not player_inv then return end
if player_inv:room_for_item("main", 1) then
minetest.remove_node(pos)
player_inv:add_item("main", "brewing:"..data[2])
end
--player:set_wielded_item(itemstack)
end,
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
local there = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
if minetest.env:get_node(there).name == "air" then
minetest.add_node(there, {name="brewing:".. data[2]})
itemstack:take_item()
return itemstack
end
end,
groups = {vessel = 1, dig_immediate = 4, attached_node = 1},
on_use = minetest.item_eat(data[3], "vessels:drinking_glass"),
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
--sounds = default.node_sound_glass_defaults(),
})
minetest.register_craftitem( "brewing:"..data[2].."_unbrewed", {
description = "Unbrewed ".. data[1],
inventory_image = "lottpotion_"..data[2]..".png",
wield_image = "lottpotion_"..data[2]..".png",
})
minetest.register_craft({
type = "shapeless",
output = "brewing:"..data[2].."_unbrewed",
recipe = data[4],
})
minetest.register_craft({
output = "brewing:"..data[2],
type = "cooking",
cooktime = 7.9,
recipe = "brewing:"..data[2].."_unbrewed"
})
end
minetest.register_craft({
output = 'brewing:cauldron_empty',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})