Elkien3 bc20045705 Fixed Redundant Folder
Now there wont be two "kingdoms_game"folders
2017-09-18 07:57:27 -05:00

51 lines
1.2 KiB
Lua

-- GHOSTSTONE
default.register_fence("mesecons_random:ghoststone", {
description="Portcullis",
texture = "default_stone.png",
is_ground_content = true,
groups = {cracky=2},
material = "default:steel_ingot",
sounds = default.node_sound_stone_defaults(),
mesecons = {conductor = {
state = mesecon.state.off,
rules = { --axes
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 1},
},
onstate = "mesecons_random:ghoststone_active"
}}
})
minetest.register_node("mesecons_random:ghoststone_active", {
drawtype = "airlike",
pointable = false,
walkable = false,
diggable = false,
sunlight_propagates = true,
paramtype = "light",
mesecons = {conductor = {
state = mesecon.state.on,
rules = {
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 1},
},
offstate = "mesecons_random:ghoststone"
}},
on_construct = function(pos)
-- remove shadow
shadowpos = vector.add(pos, vector.new(0, 1, 0))
if (minetest.get_node(shadowpos).name == "air") then
minetest.dig_node(shadowpos)
end
end
})