17 Commits

Author SHA1 Message Date
Billy S
b309a043c1 Added power system 2018-12-27 19:42:59 -05:00
Billy S
da26fed15a Removed power system 2018-12-26 11:54:07 -05:00
Billy S
24ffb0baf5 Made flags non-walkable (to fix gravel flag duplication) 2018-12-26 11:12:24 -05:00
Coder12a
6e99d20c59 Add: Cancel glitch user actions (#28)
If a player's jitter is too high his/her actions will be canceled and the player will be teleported back to the same spot before the jitter rate want up.
2018-12-21 17:43:26 -05:00
ClobberXD
e28dff9be9 Perform flag placement checks before placing the flag (#14)
Use `on_place` callback instead of `after_place_node`
2018-12-08 21:04:40 -05:00
Coder12a
7df1063468 Prevent players from placing flags below 50 y (#12) 2018-12-07 20:23:42 -05:00
BillyS
bbeeaf15d7 Removed flag teleportation 2018-12-07 21:41:06 +00:00
Coder12a
87bd825d7f Bug fix: flag placement (#11)
When a flag failed to place it would not return to the player.
2018-12-07 16:22:58 -05:00
Coder12a
86e19dadff Add flag icon 2018-12-06 22:12:04 -06:00
Coder12a
a2c8a868d4 Fix flag placement
disallow players from placing flags too close to other nodes.
2018-12-06 20:53:32 -06:00
Coder12a
f4f6351851 Allow players to craft and place flags.
Also add simple power system. flag placment cost one power. You get one power per player.
2018-12-05 17:11:38 -06:00
Coder12a
e4dc2b94d6 Replace flag abm with node timer 2018-12-05 15:03:58 -06:00
Elkien3
6ebcaf59e2 back to ctf_pvp_engine 2018-04-25 18:51:52 -05:00
Elkien3
c0341507c6 and back to factions 2018-04-17 21:20:29 -05:00
Elkien3
5ed42c7730 quick revert to make a release with ctf_pvp_engine
going to go back right away, just wanted to make a release for ctf_pvp_engine
2018-04-17 21:01:00 -05:00
Elkien3
a55a91ce43 Change to use factions instead of ctf_pvp_engine
possibly temporary
2018-04-15 20:05:10 -05:00
Elkien3
bc20045705 Fixed Redundant Folder
Now there wont be two "kingdoms_game"folders
2017-09-18 07:57:27 -05:00