Added rank system to kingdoms

This commit is contained in:
Billy S 2019-04-17 16:23:34 -04:00
parent 07bddbb5d6
commit fde792711b
6 changed files with 296 additions and 0 deletions

52
mods/kingdoms/chat.lua Normal file
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-- Register "overlord" (kingdom-creater/modifier) priv
minetest.register_privilege("overlord", {
description = "Can create / modifiy kingdoms",
give_to_singleplayer = false
})
-- Admin kingdom commands
ChatCmdBuilder.new("kingdoms_admin", function(cmd)
-- Add new kingdom
cmd:sub("add :name:word", function(name, kingdom_name)
return kingdoms.add_kingdom(kingdom_name, name)
end)
-- Add new kingdom with specified owner
cmd:sub("add :name:word :king:word", function(name, kingdom_name, king)
return kingdoms.add_kingdom(kingdom_name, king)
end)
-- Remove kingdom
cmd:sub("remove :name:word", function(name, kingdom_name)
return kingdoms.remove_kingdom(kingdom_name)
end)
-- Add player to kingdom
cmd:sub("join :victim:word :kingdom:word", function(name, victim, kingdom)
return kingdoms.add_player_to_kingdom(kingdom, victim)
end)
-- Remove player from kingdom
cmd:sub("remove :victim:word :kingdom:word", function(name, victim, kingdom)
return kingdoms.remove_player_from_kingdom(kingdom, victim)
end)
-- Set player rank in kingdom
cmd:sub("set_rank :victim:word :rank:word", function(name, victim, rank)
return kingdoms.set_player_rank(victim, rank)
end)
-- Add rank to kingdom
cmd:sub("add_rank :kingdom:word :rank:word", function(name, kingdom, rank)
return kingdoms.add_rank(kingdom, rank)
end)
-- Add rank to kingdom with specified privs
cmd:sub("add_rank :kingdom:word :rank:word :privs:text", function(name, kingdom, rank, privs)
return kingdoms.add_rank(kingdom, rank, kingdoms.helpers.split_into_keys(privs))
end)
end, {
description = "Manage kingdoms (See '/kingdoms_admin help' for more information)",
privs = {overlord = true}
})
-- Player kingdoms comannds
ChatCmdBuilder.new("kingdoms", function(cmd)
-- List kingdoms
cmd:sub("list", function(name)
return true, kingdoms.list_kingdoms()
end)
end)

44
mods/kingdoms/helpers.lua Normal file
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kingdoms.helpers = {}
function kingdoms.helpers.copy_table(t)
local n = {}
for k,p in pairs(t) do
n[k] = p
end
return n
end
function kingdoms.helpers.count_table(t)
local c = 0
local idxs = {}
for k,p in pairs(t) do
table.insert(idxs, k)
c = c + 1
end
return c, idxs
end
function kingdoms.helpers.keys_to_str(t)
local str = ""
for k,p in pairs(t) do
if str == "" then
str = str .. k
else
str = str .. ", " .. k
end
end
return str
end
function kingdoms.helpers.split_into_keys(str)
local out = {}
for k in string.gfind(str, "[%a_]+") do
out[k] = true
end
return out
end
function kingdoms.helpers.save()
local ktable = minetest.serialize(kingdoms.kingdoms)
kingdoms.storage:set_string("kingdoms", ktable)
end

45
mods/kingdoms/init.lua Normal file
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-- Init
local storage = minetest.get_mod_storage()
local mp = minetest.get_modpath(minetest.get_current_modname())
kingdoms = {}
kingdoms.storage = storage
-- Load helpers
dofile(mp .. "/helpers.lua")
-- Define privs
kingdoms.kingdom_privs = {
kick = true, -- Kick member
join = true, -- Accept member
make_base = true, -- Place flag
interact = true, -- Interact with team areas
diplomat = true, -- Make / end wars
}
-- Define default ranks
kingdoms.default_ranks = {
king = kingdoms.helpers.copy_table(kingdoms.kingdom_privs),
lord = {make_base = true, interact = true, join = true, kick = true},
soldier = {make_base = true, interact = true}
}
-- Load players
local pStr = storage:get_string("members")
if pStr == "" then
kingdoms.members = {}
else
kingdoms.members = minetest.deserialize(pStr)
end
-- Load kingdoms
local kStr = storage:get_string("kingdoms")
if kStr == "" then
kingdoms.kingdoms = {}
else
kingdoms.kingdoms = minetest.deserialize(kStr)
end
dofile(mp .. "/kingdoms.lua")
-- Register kingdoms chatcommand
dofile(mp .. "/chat.lua")

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mods/kingdoms/kingdoms.lua Normal file
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-- Get info about members
function kingdoms.player_in_any_kingdoms(name)
return kingdoms.members[name] ~= nil
end
-- Get info about kingdom(s)
function kingdoms.list_kingdoms()
local l = ""
for n,k in pairs(kingdoms.kingdoms) do
local mNum = kingdoms.helpers.count_table(k.members)
l = l .. n .. ": " .. tostring(mNum) .. " member(s)\n"
end
return l
end
-- Add / remove / modify members
function kingdoms.add_player_to_kingdom(kingdom_name, name, rank)
-- Check if player exists
if minetest.player_exists(name) ~= true then
return false, "Player " .. name .. " has not joined yet"
end
-- Check if kingdom exists
local k = kingdoms.kingdoms[kingdom_name]
if k == nil then
return false, "Kingdom " .. kingdom_name .. " does not exist"
end
-- Check if player is in kingdom
local isIn, kIn = kingdoms.player_in_any_kingdoms(name)
if isIn then
return false, "Player " .. name .. " is already in kingdom " .. kIn
end
-- Check rank
if rank == nil then
rank = "soldier"
elseif kingdoms.kingdoms[kingdom_name].ranks[rank] == nil then
return false, "Rank " .. rank .. " does not exist"
end
-- Add player to kingdom
kingdoms.kingdoms[kingdom_name].members[name] = true
kingdoms.members[name] = {rank = rank, kingdom = kingdom_name}
-- Save
kingdoms.helpers.save()
return true, "Added " .. name .. " to kingdom " .. kingdom_name
end
function kingdoms.remove_player_from_kingdom(kingdom_name, name)
-- Check if kingdom exists
local k = kingdoms.kingdoms[kingdom_name]
if k == nil then
return false, "Kingdom " .. kingdom_name .. " does not exist"
end
-- Check if player is in kingdom
if kingdoms.kingdoms[kingdom_name].members[name] == nil then
return false, "Player " .. name .. " is not in kingdom " .. kingdom_name
end
-- Remove
kingdoms.kingdoms[kingdom_name].members[name] = nil
kingdoms.members[name] = nil
-- Save
kingdoms.helpers.save()
return true, "Removed " .. name .. " from kingdom " .. kingdom_name
end
function kingdoms.set_player_rank(name, rank)
-- Check if player is in a kingdom
if kingdoms.player_in_any_kingdoms(name) ~= true then
return false, "Player " .. name .. " is not in a kingdom"
end
-- Check if rank exists
local k = kingdoms.members[name].kingdom
if kingdoms.kingdoms[k].ranks[rank] == nil then
return false, "Rank " .. rank .. " does not exist in kingdom " .. k
end
-- Set rank
kingdoms.members[name].rank = rank
return true, "Set player " .. name .. "'s rank to " .. rank
end
-- Add / remove / modify kingdoms
function kingdoms.add_kingdom(name, king)
-- Check if kingdom already exists
if kingdoms.kingdoms[name] ~= nil then
return false, "Kingdom already exists"
end
-- Create new entry
kingdoms.kingdoms[name] = {
name = name,
members = {},
ranks = kingdoms.helpers.copy_table(kingdoms.default_ranks)
}
-- Add owner
kingdoms.add_player_to_kingdom(name, king, "king")
-- Save
kingdoms.helpers.save()
return true, "Added kingdom " .. name
end
function kingdoms.remove_kingdom(name)
-- Check if kingdom exists
if kingdoms.kingdoms[name] == nil then
return false, "Kingdom does not exist"
end
-- Remove
kingdoms.kingdoms[name] = nil
-- Save
kingdoms.helpers.save()
return true, "Removed kingdom " .. name
end
-- Add / remove / modify ranks
function kingdoms.add_rank(name, rank, privs)
-- Check if kingdom exists
if kingdoms.kingdoms[name] == nil then
return false, "Kingdom does not exist"
end
-- Check if rank exists
if kingdoms.kingdoms[name].ranks[rank] ~= nil then
return false, "Rank " .. rank .. " already exists"
end
-- Validate privs
if privs == nil then
privs = kingdoms.helpers.copy_table(kingdoms.default_ranks.soldier)
else
for priv, _ in pairs(privs) do
if kingdoms.kingdom_privs[priv] == nil then
return false, "Invalid priv " .. priv
end
end
end
-- Add rank
kingdoms.kingdoms[name].ranks[rank] = privs
-- Save
kingdoms.helpers.save()
return true, "Added rank " .. rank .. " to kingdom " .. name .. " with privs " .. kingdoms.helpers.keys_to_str(privs)
end
function kingdoms.remove_rank(name, rank)
-- Check if kingdom exists
if kingdoms.kingdoms[name] == nil then
return false, "Kingdom does not exist"
end
-- Check if rank exists
if kingdoms.kingdoms[name].ranks[rank] == nil then
return false, "Rank " .. rank .. " does not exist"
end
-- Remove rank
kingdoms.kingdoms[name].ranks[rank] = nil
-- Save
kingdoms.helpers.save()
return true, "Removed rank " .. rank " from kingdom " .. name
end

3
mods/kingdoms/mod.conf Normal file
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name = kingdoms
description = Protection / Teams system for PK
depends = lib_chatcmdbuilder

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Subproject commit 4cce1cdade233b855d62f4c5abeeffa694d885c2