add back armor slowing and melting down
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4d6154e8b7
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9be8f71066
@ -117,7 +117,7 @@ if armor.materials.steel then
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description = S("Steel Helmet"),
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description = S("Steel Helmet"),
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inventory_image = "3d_armor_inv_helmet_steel.png",
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inventory_image = "3d_armor_inv_helmet_steel.png",
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groups = {armor_head=1, armor_heal=0, armor_use=800,
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groups = {armor_head=1, armor_heal=0, armor_use=800,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.05},
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armor_groups = {fleshy=10},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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})
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@ -125,7 +125,7 @@ if armor.materials.steel then
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description = S("Steel Chestplate"),
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description = S("Steel Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=1, armor_heal=0, armor_use=800,
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groups = {armor_torso=1, armor_heal=0, armor_use=800,
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physics_speed=-0.04, physics_gravity=0.04},
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physics_speed=-0.1},
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armor_groups = {fleshy=15},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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})
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@ -133,7 +133,7 @@ if armor.materials.steel then
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description = S("Steel Leggings"),
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description = S("Steel Leggings"),
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inventory_image = "3d_armor_inv_leggings_steel.png",
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=1, armor_heal=0, armor_use=800,
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groups = {armor_legs=1, armor_heal=0, armor_use=800,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.1},
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armor_groups = {fleshy=15},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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})
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@ -141,7 +141,7 @@ if armor.materials.steel then
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description = S("Steel Boots"),
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description = S("Steel Boots"),
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inventory_image = "3d_armor_inv_boots_steel.png",
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inventory_image = "3d_armor_inv_boots_steel.png",
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groups = {armor_feet=1, armor_heal=0, armor_use=800,
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groups = {armor_feet=1, armor_heal=0, armor_use=800,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.05},
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armor_groups = {fleshy=10},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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})
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@ -152,7 +152,7 @@ if armor.materials.bronze then
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description = S("Bronze Helmet"),
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description = S("Bronze Helmet"),
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inventory_image = "3d_armor_inv_helmet_bronze.png",
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inventory_image = "3d_armor_inv_helmet_bronze.png",
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groups = {armor_head=1, armor_heal=6, armor_use=400,
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groups = {armor_head=1, armor_heal=6, armor_use=400,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.06, physics_gravity=0.01},
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armor_groups = {fleshy=10},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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})
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@ -160,7 +160,7 @@ if armor.materials.bronze then
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description = S("Bronze Chestplate"),
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description = S("Bronze Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_bronze.png",
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inventory_image = "3d_armor_inv_chestplate_bronze.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=400,
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groups = {armor_torso=1, armor_heal=6, armor_use=400,
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physics_speed=-0.04, physics_gravity=0.04},
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physics_speed=-0.11, physics_gravity=0.04},
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armor_groups = {fleshy=15},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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})
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@ -168,7 +168,7 @@ if armor.materials.bronze then
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description = S("Bronze Leggings"),
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description = S("Bronze Leggings"),
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inventory_image = "3d_armor_inv_leggings_bronze.png",
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inventory_image = "3d_armor_inv_leggings_bronze.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=400,
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groups = {armor_legs=1, armor_heal=6, armor_use=400,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.06, physics_gravity=0.03},
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armor_groups = {fleshy=15},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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})
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@ -176,7 +176,7 @@ if armor.materials.bronze then
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description = S("Bronze Boots"),
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description = S("Bronze Boots"),
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inventory_image = "3d_armor_inv_boots_bronze.png",
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inventory_image = "3d_armor_inv_boots_bronze.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=400,
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groups = {armor_feet=1, armor_heal=6, armor_use=400,
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physics_speed=-0.01, physics_gravity=0.01},
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physics_speed=-0.11, physics_gravity=0.01},
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armor_groups = {fleshy=10},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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})
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@ -218,7 +218,7 @@ if armor.materials.gold then
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description = S("Gold Helmet"),
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description = S("Gold Helmet"),
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inventory_image = "3d_armor_inv_helmet_gold.png",
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=1, armor_heal=6, armor_use=300,
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groups = {armor_head=1, armor_heal=6, armor_use=300,
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physics_speed=-0.02, physics_gravity=0.02},
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physics_speed=-0.1},
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armor_groups = {fleshy=10},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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})
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@ -226,7 +226,7 @@ if armor.materials.gold then
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description = S("Gold Chestplate"),
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description = S("Gold Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=300,
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groups = {armor_torso=1, armor_heal=6, armor_use=300,
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physics_speed=-0.05, physics_gravity=0.05},
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physics_speed=-0.15},
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armor_groups = {fleshy=15},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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})
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@ -234,7 +234,7 @@ if armor.materials.gold then
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description = S("Gold Leggings"),
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description = S("Gold Leggings"),
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inventory_image = "3d_armor_inv_leggings_gold.png",
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=300,
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groups = {armor_legs=1, armor_heal=6, armor_use=300,
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physics_speed=-0.04, physics_gravity=0.04},
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physics_speed=-0.15},
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armor_groups = {fleshy=15},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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})
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@ -242,7 +242,7 @@ if armor.materials.gold then
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description = S("Gold Boots"),
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description = S("Gold Boots"),
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inventory_image = "3d_armor_inv_boots_gold.png",
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=300,
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groups = {armor_feet=1, armor_heal=6, armor_use=300,
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physics_speed=-0.02, physics_gravity=0.02},
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physics_speed=-0.1},
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armor_groups = {fleshy=10},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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})
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@ -343,4 +343,31 @@ for k, v in pairs(armor.materials) do
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{v, "", v},
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{v, "", v},
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},
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},
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})
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})
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--MELTING DOWN
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if v ~= "group:wood" then
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minetest.register_craft({
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output = v .. " 5",
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type = "cooking",
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cooktime = 14,
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recipe = "3d_armor:helmet_"..k
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})
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minetest.register_craft({
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output = v .. " 8",
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type = "cooking",
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cooktime = 14,
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recipe = "3d_armor:chestplate_"..k
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})
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minetest.register_craft({
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output = v .. " 7",
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type = "cooking",
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cooktime = 14,
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recipe = "3d_armor:leggings_"..k
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})
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minetest.register_craft({
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output = v .. " 4",
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type = "cooking",
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cooktime = 14,
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recipe = "3d_armor:boots_"..k
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})
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end
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end
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end
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