Make 'recruiter' priv required for accepted members via gui
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8de47e9152
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@ -40,7 +40,7 @@ function kingdoms.set_gui(pname, tab)
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-- Get info
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local idx = kingdoms_gui[pname].apls.index
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-- Generate fs
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fs = fs .. "textlist[0,1;7.8,7;aplslist;Kingdom Applications:,"
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fs = fs .. "textlist[0,1;7.8,7;aplslist;Kingdom Applicants:,"
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for n,k in pairs(kingdoms.pending) do
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if k == kingdom then
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fs = fs .. n .. ","
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@ -52,7 +52,7 @@ function kingdoms.set_gui(pname, tab)
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-- Add accept / reject buttons
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minetest.log(tostring(kingdoms_gui[pname].apls.index))
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minetest.log(minetest.serialize(kingdoms_gui[pname].apls.apls))
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if idx > 1 then -- Idx 1 == "Kingdom Applications:"
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if idx > 1 and kingdoms.player_has_priv(pname, "recruiter") then -- Idx 1 == "Kingdom Applications:"
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local victim = kingdoms_gui[pname].apls.apls[idx - 1]
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fs = fs .. "button[0,8.3;2,1;acpt_" .. victim .. ";Accept]"
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fs = fs .. "button[2,8.3;2,1;rejc_" .. victim .. ";Reject]"
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