measure: Fix crash on punching air (#46)
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980b23f6ad
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@ -15,24 +15,24 @@ minetest.register_craftitem("measure:stick", {
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local name = user:get_player_name()
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local name = user:get_player_name()
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if not pointed_thing or pointed_thing.type == "object" then
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if not pointed_thing or pointed_thing.type ~= "node" then
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minetest.chat_send_player(name, "Please punch a valid node!")
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minetest.chat_send_player(name, "Please punch a valid node!")
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return itemstack
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return
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end
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end
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local pos = minetest.get_pointed_thing_position(pointed_thing, above)
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local pos = minetest.get_pointed_thing_position(pointed_thing, "above")
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if not pos then
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if not pos then
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minetest.chat_send_player(name, "Please punch a valid position!")
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minetest.chat_send_player(name, "Please punch a valid position!")
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return
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end
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end
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local meta = itemstack:get_meta()
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local meta = itemstack:get_meta()
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local coord1 = meta:get_string("coord1")
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local coord1 = meta:get("coord1")
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if coord1 and coord1 ~= "" then
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if coord1 then
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coord1 = minetest.deserialize(coord1)
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coord1 = minetest.deserialize(coord1)
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minetest.chat_send_player(name, ("Got node 2 at " .. (pos.x .. "," .. pos.y .. "," .. pos.z) .. ". Calculating..."))
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minetest.chat_send_player(name, ("Got node 2 at " .. (pos.x .. "," .. pos.y .. "," .. pos.z) .. ". Calculating..."))
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local coord1 = minetest.deserialize(meta:get_string("coord1"))
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coord1 = minetest.deserialize(meta:get_string("coord1"))
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local coord2 = pos
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local coord2 = pos
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local distance = vector.distance(coord1, coord2)
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local distance = vector.distance(coord1, coord2)
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minetest.chat_send_player(name, ("--\nDistance: " .. distance .. " nodes.\n"..deltas_as_string(coord1, coord2)))
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minetest.chat_send_player(name, ("--\nDistance: " .. distance .. " nodes.\n"..deltas_as_string(coord1, coord2)))
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