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rule_table = {}
rule_language = {}
dofile(minetest.get_modpath("interact") .. "/rules-english.lua") --I put the rules in their own file so that they don't get lost/overlooked!
dofile(minetest.get_modpath("interact") .. "/rules-russian.lua")
dofile(minetest.get_modpath("interact") .. "/rules-deutsch.lua")
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dofile(minetest.get_modpath("interact") .. "/rules-francais.lua")
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dofile(minetest.get_modpath("interact") .. "/rules-espanol.lua")
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dofile(minetest.get_modpath("interact") .. "/config.lua")
local rule1 = 0
local rule2 = 0
local rule3 = 0
local rule4 = 0
local multi = 0
local all_languages = interact.default_language
for k in pairs(rule_table) do
if k ~= interact.default_language then
all_languages = all_languages..", "..k
if rule_table[k].secondaryname then
all_languages = all_languages.." ("..rule_table[k].secondaryname..")"
end
end
end
local function make_formspec(player, language)
if not language then language = interact.default_language end
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local name = player:get_player_name()
local size = { "size[10,4]" }
table.insert(size, "label[1,0.5;List of Languages (eg: /rules english)]")
table.insert(size, "label[1,1;"..all_languages.."]")
table.insert(size, "label[0.5,0;" ..rule_table[language].s1_header.. "]")
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table.insert(size, "label[0.5,3.25;" ..rule_table[language].s1_l2.. "]")
table.insert(size, "label[0.5,3.75;" ..rule_table[language].s1_l3.. "]")
table.insert(size, "button_exit[5.5,3.4;2,0.5;no;" ..rule_table[language].s1_b1.. "]")
table.insert(size, "button[7.5,3.4;2,0.5;yes;" ..rule_table[language].s1_b2.. "]")
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return table.concat(size)
end
local function make_formspec2(player, language)
if not language then language = interact.default_language end
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local name = player:get_player_name()
local size = { "size[10,4]" }
table.insert(size, "label[0.5,0.5;" ..rule_table[language].s2_l1.. "]")
table.insert(size, "label[0.5,1;" ..rule_table[language].s2_l2.. "]")
table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;" ..rule_table[language].s2_b1.. "]")
table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;" ..rule_table[language].s2_b2.. "]")
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return table.concat(size)
end
local function make_formspec3(player, language)
if not language then language = interact.default_language end
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local size = { "size[10,8]" }
table.insert(size, "textarea[0.5,0.5;9.5,7.5;TOS;" ..rule_table[language].s3_header.. ";" ..rule_table[language].rules.. "]")
table.insert(size, "button[5.5,7.4;2,0.5;decline;" ..rule_table[language].s3_b2.. "]")
table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;" ..rule_table[language].s3_b1.. "]")
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return table.concat(size)
end
local function make_formspec4(player, language)
if not language then language = interact.default_language end
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local name = player:get_player_name()
local size = { "size[10,9]" }
if interact.s4_to_rules_button == true then
table.insert(size, "button_exit[7.75,0.25;2.1,0.1;rules;" ..rule_table[language].s4_to_rules.. "]")
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end
table.insert(size, "label[0.25,0;" ..rule_table[language].s4_header.."]")
table.insert(size, "label[0.5,0.5;" ..rule_table[language].question1.."]")
table.insert(size, "checkbox[0.25,1;rule1_true;" ..rule_table[language].s4_question1_true.."]")
table.insert(size, "checkbox[4,1;rule1_false;" ..rule_table[language].s4_question1_false.. "]")
table.insert(size, "label[0.5,2;" ..rule_table[language].question2.. "]")
table.insert(size, "checkbox[0.25,2.5;rule2_true;" ..rule_table[language].s4_question2_true.. "]")
table.insert(size, "checkbox[4,2.5;rule2_false;" ..rule_table[language].s4_question2_false.. "]")
table.insert(size, "label[0.5,3.5;" ..rule_table[language].question3.. "]")
table.insert(size, "checkbox[0.25,4;rule3_true;" ..rule_table[language].s4_question3_true.. "]")
table.insert(size, "checkbox[4,4;rule3_false;" ..rule_table[language].s4_question3_false.. "]")
table.insert(size, "label[0.5,5;" ..rule_table[language].question4.. "]")
table.insert(size, "checkbox[0.25,5.5;rule4_true;" ..rule_table[language].s4_question4_true.. "]")
table.insert(size, "checkbox[4,5.5;rule4_false;" ..rule_table[language].s4_question4_false.."]")
table.insert(size, "label[0.5,6.5;" ..rule_table[language].multiquestion.. "]")
table.insert(size, "checkbox[4.75,6.25;multi_choice1;" ..rule_table[language].mq_answer1.. "]")
table.insert(size, "checkbox[0.25,7;multi_choice2;" ..rule_table[language].mq_answer2.. "]")
table.insert(size, "checkbox[4.75,7;multi_choice3;" ..rule_table[language].mq_answer3.."]")
table.insert(size, "button_exit[3,8.4;3.5,0.5;submit;" ..rule_table[language].s4_submit.."]")
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return table.concat(size)
end
local server_formspec = "size[10,4]" ..
"label[0.5,0.5;Hey, you! Yes, you, the admin! What do you think you're doing]" ..
"label[0.5,0.9;ignoring warnings in the terminal? You should watch it carefully!]" ..
"label[0.5,1.5;Before you do anything else, open rules.lua in the interact mod]" ..
"label[0.5,1.9;and put your rules there. Then, open config.lua, and look at the]" ..
"label[0.5,2.3;settings. Configure them so that they match up with your rules.]" ..
"label[0.5,2.7;Then, set interact.configured to true, and this message will go away]" ..
"label[0.5,3.1;once you've restarted the server.]" ..
"label[0.5,3.6;Thank you!]"
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_welcome" then return end
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
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if fields.no then
if interact.screen2 == false then
minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
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end)
else
minetest.after(1, function()
minetest.show_formspec(name, "interact_visit", make_formspec2(player, language))
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end)
end
return
elseif fields.yes then
if interact.grief_ban ~= true then
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--minetest.kick_player(name, rule_table[language].msg_grief)
minetest.chat_send_player(name, rule_table[language].msg_grief)
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else
minetest.ban_player(name)
end
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_visit" then return end
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
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if fields.interact then
minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
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end)
return
elseif fields.visit then
minetest.chat_send_player(name, rule_table[language].visit_msg)
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minetest.log("action", name.. " is just visiting.")
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_rules" then return end
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
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if fields.accept then
if interact.screen4 == false then
if minetest.check_player_privs(name, interact.priv) then
minetest.chat_send_player(name, rule_table[language].interact_msg1)
minetest.chat_send_player(name, rule_table[language].interact_msg2)
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local privs = minetest.get_player_privs(name)
privs.interact = true
minetest.set_player_privs(name, privs)
minetest.log("action", "Granted " ..name.. " interact.")
end
else
minetest.after(1, function()
minetest.show_formspec(name, "interact_quiz", make_formspec4(player, language))
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end)
end
return
elseif fields.decline then
if interact.disagree_action == "kick" then
minetest.kick_player(name, rule_table[language].disagree_msg)
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elseif interact.disagree_action == "ban" then
minetest.ban_player(name)
else
minetest.chat_send_player(name, rule_table[language].disagree_msg)
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end
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_quiz" then return end
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
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if fields.rules then
minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
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end)
return
end
if fields.rule1_true then rule1 = true
elseif fields.rule1_false then rule1 = false
elseif fields.rule2_true then rule2 = true
elseif fields.rule2_false then rule2 = false
elseif fields.rule3_true then rule3 = true
elseif fields.rule3_false then rule3 = false
elseif fields.rule4_true then rule4 = true
elseif fields.rule4_false then rule4 = false
elseif fields.multi_choice1 then multi = 1
elseif fields.multi_choice2 then multi = 2
elseif fields.multi_choice3 then multi = 3 end
if fields.submit and rule1 == interact.quiz1 and rule2 == interact.quiz2 and
rule3 == interact.quiz3 and rule4 == interact.quiz4 and multi == interact.quiz_multi then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
if minetest.check_player_privs(name, interact.priv) then
minetest.chat_send_player(name, rule_table[language].interact_msg1)
minetest.chat_send_player(name, rule_table[language].interact_msg2)
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local privs = minetest.get_player_privs(name)
privs.interact = true
minetest.set_player_privs(name, privs)
minetest.log("action", "Granted " ..name.. " interact.")
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minetest.chat_send_all(name.. " passed the rules test, welcome him/her in the land of kingdoms!")
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end
elseif fields.submit then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
if interact.on_wrong_quiz == "kick" then
minetest.kick_player(name, rule_table[language].wrong_quiz_kick_msg)
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elseif interact.on_wrong_quiz == "ban" then
minetest.ban_player(name)
elseif interact.on_wrong_quiz == "reshow" then
minetest.chat_send_player(name, rule_table[language].quiz_try_again_msg)
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minetest.after(1, function()
minetest.show_formspec(name, "interact_quiz", make_formspec4(player, language))
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end)
elseif interact.on_wrong_quiz == "rules" then
minetest.chat_send_player(name, rule_table[language].quiz_rules_msg)
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minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
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end)
else
minetest.chat_send_player(name, rule_table[language].quiz_fail_msg)
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end
end
end)
minetest.register_chatcommand("rules",{
params = "<language>",
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description = "Shows the server rules",
privs = interact.priv,
func = function (name,params)
local player = minetest.get_player_by_name(name)
local language = rule_language[name] or interact.default_language
if params ~= "" and rule_table[params:lower()] then
language = params:lower()
rule_language[name] = language
elseif params ~= "" then
minetest.chat_send_player(name, "There is no translation for '"..params:lower().."', Opening rules in '"..language.."'")
end
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if interact.screen1 ~= false then
minetest.after(1, function()
minetest.show_formspec(name, "interact_welcome", make_formspec(player, language))
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end)
elseif interact.screen2 ~= false then
minetest.after(1, function()
minetest.show_formspec(name, "interact_visit", make_formspec2(player, language))
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end)
else
minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
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end)
end
end
})
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minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
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if not minetest.get_player_privs(name).interact then
if interact.screen1 ~= false then
minetest.show_formspec(name, "interact_welcome", make_formspec(player, language))
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elseif interact.screen2 ~= false then
minetest.show_formspec(name, "interact_visit", make_formspec2(player, language))
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else
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
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end
elseif minetest.get_player_privs(name).server and interact.configured == false then
minetest.show_formspec(name, "interact_no_changes_made", server_formspec)
end
end)
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if not interact.configured then
minetest.log("warning", "Mod \"Interact\" has not been configured! Please open config.lua in its folder and configure it. See the readme of the mod for more details.")
end