174 lines
5.5 KiB
Lua
174 lines
5.5 KiB
Lua
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--[[
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Copyright (c) 2014, Robert 'Bobby' Zenz
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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--]]
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--- Various functions and constants for working with the facedir value.
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facedirutil = {
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--- Attached to the node in the negative x direction.
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NEGATIVE_X = 3,
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--- Attached to the node in the negative z direction.
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NEGATIVE_Z = 2,
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--- The vector for the negative x direction.
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NEGATIVE_X_VECTOR = {
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x = -1,
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y = 0,
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z = 0
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},
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--- The vector for the negative z direction.
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NEGATIVE_Z_VECTOR = {
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x = 0,
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y = 0,
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z = -1
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},
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--- Attached to the node in the positive x direction.
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POSITIVE_X = 1,
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--- Attached to the node in the positive z direction.
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POSITIVE_Z = 0,
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--- The vector for the positive x direction.
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POSITIVE_X_VECTOR = {
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x = 1,
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y = 0,
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z = 0
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},
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--- The vector for the positive z direction.
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POSITIVE_Z_VECTOR = {
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x = 0,
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y = 0,
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z = 1
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}
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}
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--- Creates a handler for the after_node_place callback which turns the placed
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-- node upside down if the placer was looking at underside of another node or
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-- if the placer looks upwards.
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--
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-- @param pseudo_mirroring Optional. If pseudo mirroring should be performed,
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-- defaults to false.
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-- @param needed_pitch Optional. The needed pitch to turn the node upside down,
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-- defaults to 0.45.
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-- @return The handler for the after_node_place callback.
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function facedirutil.create_after_node_placed_upsidedown_handler(pseudo_mirroring, needed_pitch)
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if pseudo_mirroring == nil then
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pseudo_mirroring = false
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end
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needed_pitch = needed_pitch or 0.45
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return function(pos, placer, itemstack, pointed_thing)
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-- Check if the placer did look at the underside of a node
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-- or looked quite steep up.
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if (pos.y == pointed_thing.under.y - 1
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and pos.x == pointed_thing.under.x
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and pos.z == pointed_thing.under.z)
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or placer:get_look_pitch() > needed_pitch then
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local placed_node = minetest.get_node(pos)
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placed_node.param2 = facedirutil.upsidedown(placed_node.param2, pseudo_mirroring)
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minetest.set_node(pos, placed_node)
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end
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end
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end
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--- Gets the vector for the given ID.
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--
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-- @param id The ID for which to get the vector.
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-- @return The vector for the given ID.
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function facedirutil.get_vector(id)
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if id == facedirutil.NEGATIVE_X then
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return facedirutil.NEGATIVE_X_VECTOR
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elseif id == facedirutil.NEGATIVE_Z then
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return facedirutil.NEGATIVE_Z_VECTOR
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elseif id == facedirutil.POSITIVE_X then
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return facedirutil.POSITIVE_X_VECTOR
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elseif id == facedirutil.POSITIVE_Z then
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return facedirutil.POSITIVE_Z_VECTOR
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end
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return facedirutil.NEGATIVE_X_VECTOR
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end
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--- Gets the corresponding wallmounted value for the given facedir value.
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--
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-- @param facedir_id The facedir value/ID.
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-- @return The wallmounted value/ID.
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function facedirutil.to_wallmounted(facedir_id)
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if facedir_id == facedirutil.NEGATIVE_X then
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return wallmountedutil.NEGATIVE_X
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elseif facedir_id == facedirutil.NEGATIVE_Z then
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return wallmountedutil.NEGATIVE_Z
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elseif facedir_id == facedirutil.POSITIVE_X then
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return wallmountedutil.POSITIVE_X
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elseif facedir_id == facedirutil.POSITIVE_Z then
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return wallmountedutil.POSITIVE_Z
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end
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return wallmountedutil.NEGATIVE_Y
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end
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--- Gets the facedir for the given rotation as upside down.
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--
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-- @param facedir The facedir value.
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-- @param pseudo_mirroring Optional. Performs rotations to imitate mirroring
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-- of the node, defaults to false.
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-- @return The facedir value upside down.
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function facedirutil.upsidedown(facedir, pseudo_mirroring)
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if pseudo_mirroring == nil then
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pseudo_mirroring = false
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end
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local upsidedown_facedir = facedir
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if pseudo_mirroring then
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if upsidedown_facedir == facedirutil.POSITIVE_X
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or upsidedown_facedir == facedirutil.NEGATIVE_X then
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upsidedown_facedir = rotationutil.increment(upsidedown_facedir)
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elseif upsidedown_facedir == facedirutil.POSITIVE_Z
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or upsidedown_facedir == facedirutil.NEGATIVE_Z then
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upsidedown_facedir = rotationutil.decrement(upsidedown_facedir)
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end
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else
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if upsidedown_facedir == facedirutil.POSITIVE_X
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or upsidedown_facedir == facedirutil.NEGATIVE_X then
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upsidedown_facedir = rotationutil.increment(upsidedown_facedir)
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upsidedown_facedir = rotationutil.increment(upsidedown_facedir)
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end
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end
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return upsidedown_facedir + rotationutil.NEG_Y
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end
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