2018-05-20 21:08:47 -05:00
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--The actual rules.
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local language = "english" --must be all lowercase
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local yes = "Yes."
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local no = "No."
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rule_table[language] = {rules = [[
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Rules:
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1. PVP is allowed. Don't Combat log!
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2. Don't be *overly* cruel, destructive, or inappropriate.
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3. Keep swearing to a minimum, and don't spam.
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4. No "Dating" or the like.
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5. Don't clear out entire forests without replanting.
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6. If you raid a kingdom while it's members are offline, you may not destroy or steal much.
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7. Please keep your builds medieval-ish times, and follow the laws of physics.
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8. Hacked clients or csms that give a pvp advantage are disallowed. (However, lagging through walls is allowed.)
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Remember: A some destruction during war is O.K. just "Don't be *overly* cruel"
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]],
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--The questions on the rules, if the quiz is used.
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--The checkboxes for the first 4 questions are in config.lua
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question1 = "Is PVP is allowed?",
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question2 = "Should you replant after your tree genocide?",
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question3 = "Can you give online girls big, online smooches?",
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question4 = "Can you destroy a bit of your enemies's stuff every once in a while?",
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multiquestion = "What building style to use?",
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--The answers to the multiple choice questions. Only one of these should be true.
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mq_answer1 = "Modern, super tall Skyscrapers.",
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mq_answer2 = "Space stations, up in the sky.",
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mq_answer3 = "Medieval, with no flying parts.",
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--The first screen--
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--The text at the top.
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s1_header = "Hello, welcome to Persistent Kingdoms!",
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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s1_l2 = "Could you please tell me if you like to grief a lot?",
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s1_l3 = "Griefing is destroying places and generally making a mess.",
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--The buttons. Each can have 15 characters, max.
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s1_b1 = "No, I don't.",
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s1_b2 = "Yes, I do!",
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--The message to send kicked griefers.
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msg_grief = "A *lot* of griefing is looked down upon, though some war destruction might be ok.",
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--The second screen--
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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2018-05-20 21:22:39 -05:00
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s2_l1 = "So, do you want interact, or do you just want to look around the server?",
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s2_l2 = "",
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2018-05-20 21:08:47 -05:00
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--The buttons. These ones can have a maximum of 26 characters.
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s2_b1 = "Yes, I want interact!",
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s2_b2 = "I just want to look round.",
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--The message the player is sent if s/he is just visiting.
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visit_msg = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!",
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--The third screen--
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--The header for the rules box, this can have 60 characters, max.
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s3_header = "Here are the rules:",
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--The buttons. Each can have 15 characters, max.
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s3_b1 = "I agree",
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s3_b2 = "I disagree",
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--The message to send players who disagree when they are kicked for disagring with the rules.
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disagree_msg = "Bye then! You have to agree to the rules to play on the server.",
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--The back to rules button. 13 characters, max.
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s4_to_rules = "Back to rules",
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--The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max.
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s4_header = "Time for a quiz on the rules!",
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--Since the questions are intrinsically connected with the rules, they are to be found in rules.lua
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--The trues are limited to 24 characters. The falses can have 36 characters.
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s4_question1_true = yes,
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s4_question1_false = no,
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s4_question2_true = yes,
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s4_question2_false = no,
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s4_question3_true = yes,
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s4_question3_false = no,
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s4_question4_true = yes,
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s4_question4_false = no,
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s4_submit = "Submit!",
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--The message to send the player if reshow is the on_wrong_quiz option.
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quiz_try_again_msg = "Have another go.",
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--The message sent to the player if rules is the on_wrong_quiz option.
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quiz_rules_msg = "Have another look at the rules:",
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--The kick reason if kick is the on_wrong_quiz option.
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wrong_quiz_kick_msg = "Pay more attention next time!",
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--The message sent to the player if nothing is the on_wrong_quiz option.
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quiz_fail_msg = "You answered a question incorrectly. type in '/rules' to try again. (read them carefully)",
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--The messages send to the player after interact is granted.
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interact_msg1 = "Thanks for accepting the rules, you now are able to interact with things.",
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interact_msg2 = "Happy Kingdoming! Do /guide for help getting started!",
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}
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