88 lines
3.2 KiB
Lua
88 lines
3.2 KiB
Lua
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--[[
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Copyright (c) 2015, Robert 'Bobby' Zenz
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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--]]
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--- The ArrayManipulator is similiar to the MapManipulator, except that it
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-- does not use the VoxelManip object, but has an internal array which contains
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-- all set values. It is mostly compatible with MapManipulator, which means you
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-- can pass it to functions which expect a MapManipulator.
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ArrayManipulator = {}
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--- Creates a new instance of ArrayManipulator.
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--
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-- @param node_data The array that contains the values for the nodes part. This
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-- is assumed to be a 3d array with x, z, and y values
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-- as dimensions.
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-- @param param2_data The array that contains the values for the param2 part.
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-- This is assumed to be a 3d array with x, z, and y values
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-- as dimensions.
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-- @return A new instance.
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function ArrayManipulator:new(node_data, param2_data)
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local instance = {
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node_data = node_data,
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param2_data = param2_data
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}
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setmetatable(instance, self)
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self.__index = self
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return instance
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end
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--- Does nothing, only for compatibility with MapManipulator.
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function ArrayManipulator:get_data()
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-- Nothing.
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end
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--- Gets the node and param2 at the given location.
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--
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-- @param x The x coordinate (width).
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-- @param z the z coordinate (depth).
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-- @param y The y coordinate (height).
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-- @return Two values, the node at the given location and the param2 value.
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function ArrayManipulator:get_node(x, z, y)
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return self.node_data[x][z][y], self.param2_data[x][z][y]
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end
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--- Does nothing, only for compatibility with MapManipulator.
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function ArrayManipulator:set_data()
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-- Nothing.
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end
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--- Sets the node at the given location.
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--
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-- @param x The x coordinate (width).
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-- @param z the z coordinate (depth).
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-- @param y The y coordinate (height).
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-- @param node The node to set.
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-- @param param2 Optional. The param2 data to set for this node.
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function ArrayManipulator:set_node(x, z, y, node, param2)
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self.node_data[x][z][y] = node
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self.param2_data[x][z][y] = param2
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end
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