138 lines
3.9 KiB
Lua
138 lines
3.9 KiB
Lua
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--[[
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Inventory Plus+ for Minetest
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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Copyright (c) 2013 Zeg9 <dazeg9@gmail.com>
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Source Code: https://github.com/Zeg9/minetest-inventory_plus
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License: GPLv3
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]]--
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--[[
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TODO:
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* Limit the number of buttons displayed, and then:
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* Multiple button pages (inventory can only display 6 buttons)
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* Fallback to text if no image is present ?
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]]--
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-- expose api
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inventory_plus = {}
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-- tell that we are inventory++, not inventory_plus
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-- ...so mods know if they can use our functions like remove_button
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inventory_plus.plusplus = true
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-- define buttons
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inventory_plus.buttons = {}
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-- default inventory page
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inventory_plus.default = minetest.setting_get("inventory_default") or "main"
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-- original inventory formspec, per player
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inventory_plus.inventory = {}
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-- register_button
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inventory_plus.register_button = function(player,name,...)
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local player_name = player:get_player_name()
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if inventory_plus.buttons[player_name] == nil then
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inventory_plus.buttons[player_name] = {}
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end
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for _, i in ipairs(inventory_plus.buttons[player_name]) do
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if i == name then return end -- only register buttons once
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end
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table.insert(inventory_plus.buttons[player_name], name)
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end
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inventory_plus.remove_button = function(player,name)
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local player_name = player:get_player_name()
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if inventory_plus.buttons[player_name] == nil then
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inventory_plus.buttons[player_name] = {}
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end
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local index = nil
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for i, n in ipairs(inventory_plus.buttons[player_name]) do
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if n == name then
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index = i
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end
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end
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table.remove(inventory_plus.buttons[player_name], index)
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end
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-- set_inventory_formspec
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inventory_plus.set_inventory_formspec = function(player,formspec)
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if minetest.setting_getbool("creative_mode") then
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-- if creative mode is on then wait a bit
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minetest.after(0.01,function()
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player:set_inventory_formspec(formspec)
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end)
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else
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player:set_inventory_formspec(formspec)
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end
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end
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-- get_formspec
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inventory_plus.get_formspec = function(player,page)
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local get_buttons = function(ox,oy,mx) -- origin x, origin y, max x
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if not inventory_plus.buttons[player:get_player_name()] then
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return ""
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end
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local formspec = ""
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local x,y=ox,oy
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for _, i in ipairs(inventory_plus.buttons[player:get_player_name()]) do
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formspec = formspec .. "image_button["..x..","..y..";1,1;inventory_plus_"..i..".png;"..i..";]"
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x=x+1
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if x >= ox+mx then
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y = y+1
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x = ox
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end
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end
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return formspec
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end
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-- craft page
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if page=="main" then
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if minetest.setting_getbool("creative_mode") then
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return player:get_inventory_formspec()
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.. get_buttons(6,0,2)
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else
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return inventory_plus.inventory[player:get_player_name()]
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.. get_buttons(0,.5,2)
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end
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end
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end
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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if inventory_plus.inventory[player:get_player_name()] == nil then
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inventory_plus.inventory[player:get_player_name()] = player:get_inventory_formspec()
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end
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minetest.after(1,function()
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if not player:is_player() then return end
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inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player, inventory_plus.default))
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end)
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end)
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-- register_on_player_receive_fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- main
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if fields.main then
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if minetest.setting_getbool("creative_mode") then
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minetest.after(0.01,function()
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inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
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end)
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else
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inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
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end
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return
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end
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if fields.creative_prev or fields.creative_next then
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minetest.after(0.01,function()
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inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
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end)
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return
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end
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end)
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-- log that we started
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minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))
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