2019-03-27 13:20:14 -04:00

245 lines
7.8 KiB
Lua

local S = factory.S
local autocrafterCache = {}
-- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second
local count_index = factory.count_index
local function get_item_info(stack)
local name = stack:get_name()
local def = minetest.registered_items[name]
local description = def and def.description or S("unknown item")
return description, name
end
local function get_craft(pos, inventory, hash)
local nhash = hash or minetest.hash_node_position(pos)
local craft = autocrafterCache[nhash]
if not craft then
local recipe = inventory:get_list("recipe")
local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input}
autocrafterCache[nhash] = craft
end
return craft
end
-- note, that this function assumes allready being updated to virtual items
-- and doesn't handle recipes with stacksizes > 1
local function after_recipe_change(pos, inventory)
local meta = minetest.get_meta(pos)
-- if we emptied the grid, there's no point in keeping it running or cached
if inventory:is_empty("recipe") then
autocrafterCache[minetest.hash_node_position(pos)] = nil
meta:set_string("infotext", S("unconfigured Autocrafter"))
inventory:set_stack("output", 1, "")
return
end
local recipe = inventory:get_list("recipe")
local hash = minetest.hash_node_position(pos)
local craft = autocrafterCache[hash]
if craft then
-- check if it changed
local cached_recipe = craft.recipe
for i = 1, 9 do
if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then
autocrafterCache[hash] = nil -- invalidate recipe
craft = nil
break
end
end
end
craft = craft or get_craft(pos, inventory, hash)
local output_item = craft.output.item
local description, name = get_item_info(output_item)
meta:set_string("infotext", S("'@1' Autocrafter (@2)",description, name))
inventory:set_stack("output", 1, output_item)
end
-- clean out unknown items and groups, which would be handled like unknown items in the crafting grid
-- if minetest supports query by group one day, this might replace them
-- with a canonical version instead
local function normalize(item_list)
for i = 1, #item_list do
local name = item_list[i]
if not minetest.registered_items[name] then
item_list[i] = ""
end
end
return item_list
end
local function on_output_change(pos, inventory, stack)
if not stack then
inventory:set_list("output", {})
inventory:set_list("recipe", {})
else
local input = minetest.get_craft_recipe(stack:get_name())
if not input.items or input.type ~= "normal" then return end
local items, width = normalize(input.items), input.width
local item_idx, width_idx = 1, 1
for i = 1, 9 do
if width_idx <= width then
inventory:set_stack("recipe", i, items[item_idx])
item_idx = item_idx + 1
else
inventory:set_stack("recipe", i, ItemStack(""))
end
width_idx = (width_idx < 3) and (width_idx + 1) or 1
end
-- we'll set the output slot in after_recipe_change to the actual result of the new recipe
end
after_recipe_change(pos, inventory)
end
local function update_meta(meta)
local fs = "size[8,12]"..
"list[context;recipe;0,0;3,3;]"..
"image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]"..
"list[context;output;3,1;1,1;]"..
"list[context;src;0,4.5;8,3;]"..
"list[context;dst;4,0;4,3;]"..
ws_core.gui_bg..
ws_core.gui_bg_img..
ws_core.gui_slots..
ws_core.get_hotbar_bg(0,8) ..
"list[current_player;main;0,8;8,4;]" ..
"listring[current_player;main]"..
"listring[context;src]" ..
"listring[current_player;main]"..
"listring[context;dst]"
meta:set_string("formspec",fs)
local output = meta:get_inventory():get_stack("output", 1)
if output:is_empty() then -- doesn't matter if paused or not
meta:set_string("infotext", S("unconfigured Autocrafter"))
return false
end
local description, name = get_item_info(output)
local infotext = S("'%s' Autocrafter (%s)"):format(description, name)
meta:set_string("infotext", infotext)
return true
end
minetest.register_node("factory:autocrafter", {
description = S("Autocrafter"),
drawtype = "normal",
tiles = {"factory_machine_brick_1.png", "factory_machine_brick_2.png",
"factory_machine_side_1.png", "factory_machine_side_1.png",
"factory_machine_side_1.png", "factory_machine_brick_1.png^factory_small_diamond_gear.png"},
groups = {cracky = 3, factory_src_input = 1, factory_dst_output = 1},
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("src", 3*8)
inv:set_size("recipe", 3*3)
inv:set_size("dst", 4*3)
inv:set_size("output", 1)
update_meta(meta)
end,
can_dig = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return (inv:is_empty("src") and inv:is_empty("dst"))
end,
on_destruct = function(pos)
autocrafterCache[minetest.hash_node_position(pos)] = nil
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "recipe" then
stack:set_count(1)
inv:set_stack(listname, index, stack)
after_recipe_change(pos, inv)
return 0
elseif listname == "output" then
on_output_change(pos, inv, stack)
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "recipe" then
inv:set_stack(listname, index, ItemStack(""))
after_recipe_change(pos, inv)
return 0
elseif listname == "output" then
on_output_change(pos, inv, nil)
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "output" then
on_output_change(pos, inv, stack)
return 0
elseif from_list == "output" then
on_output_change(pos, inv, nil)
if to_list ~= "recipe" then
return 0
end -- else fall through to recipe list handling
end
if from_list == "recipe" or to_list == "recipe" then
if from_list == "recipe" then
inv:set_stack(from_list, from_index, ItemStack(""))
end
if to_list == "recipe" then
stack:set_count(1)
inv:set_stack(to_list, to_index, stack)
end
after_recipe_change(pos, inv)
return 0
end
return count
end,
})
minetest.register_abm({
nodenames = {"factory:autocrafter"},
interval = 2.5,
chance = 1,
action = function(pos)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local craft = get_craft(pos, inventory)
local output_item = craft.output.item
-- only use crafts that have an actual result
if output_item:is_empty() or not craft then
meta:set_string("infotext", S("unconfigured Autocrafter: unknown recipe"))
return
end
-- check if we have enough room in dst
if not inventory:room_for_item("dst", output_item) then return end
local consumption = craft.consumption
local inv_index = count_index(inventory:get_list("src"))
-- check if we have enough material available
for itemname, number in pairs(consumption) do
if (not inv_index[itemname]) or inv_index[itemname] < number then return end
end
-- consume material
for itemname, number in pairs(consumption) do
for _= 1, number do -- We have to do that since remove_item does not work if count > stack_max
inventory:remove_item("src", ItemStack(itemname))
end
end
-- craft the result into the dst inventory and add any "replacements" as well
inventory:add_item("dst", output_item)
for i = 1, 9 do
inventory:add_item("dst", craft.decremented_input.items[i])
end
end,
})