245 lines
7.8 KiB
Lua
245 lines
7.8 KiB
Lua
local S = factory.S
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local autocrafterCache = {}
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-- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second
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local count_index = factory.count_index
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local function get_item_info(stack)
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local name = stack:get_name()
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local def = minetest.registered_items[name]
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local description = def and def.description or S("unknown item")
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return description, name
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end
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local function get_craft(pos, inventory, hash)
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local nhash = hash or minetest.hash_node_position(pos)
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local craft = autocrafterCache[nhash]
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if not craft then
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local recipe = inventory:get_list("recipe")
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local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
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craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input}
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autocrafterCache[nhash] = craft
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end
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return craft
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end
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-- note, that this function assumes allready being updated to virtual items
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-- and doesn't handle recipes with stacksizes > 1
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local function after_recipe_change(pos, inventory)
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local meta = minetest.get_meta(pos)
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-- if we emptied the grid, there's no point in keeping it running or cached
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if inventory:is_empty("recipe") then
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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meta:set_string("infotext", S("unconfigured Autocrafter"))
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inventory:set_stack("output", 1, "")
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return
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end
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local recipe = inventory:get_list("recipe")
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local hash = minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash]
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if craft then
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-- check if it changed
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local cached_recipe = craft.recipe
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for i = 1, 9 do
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if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then
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autocrafterCache[hash] = nil -- invalidate recipe
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craft = nil
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break
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end
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end
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end
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craft = craft or get_craft(pos, inventory, hash)
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local output_item = craft.output.item
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local description, name = get_item_info(output_item)
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meta:set_string("infotext", S("'@1' Autocrafter (@2)",description, name))
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inventory:set_stack("output", 1, output_item)
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end
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-- clean out unknown items and groups, which would be handled like unknown items in the crafting grid
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-- if minetest supports query by group one day, this might replace them
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-- with a canonical version instead
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local function normalize(item_list)
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for i = 1, #item_list do
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local name = item_list[i]
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if not minetest.registered_items[name] then
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item_list[i] = ""
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end
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end
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return item_list
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end
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local function on_output_change(pos, inventory, stack)
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if not stack then
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inventory:set_list("output", {})
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inventory:set_list("recipe", {})
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else
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local input = minetest.get_craft_recipe(stack:get_name())
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if not input.items or input.type ~= "normal" then return end
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local items, width = normalize(input.items), input.width
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local item_idx, width_idx = 1, 1
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for i = 1, 9 do
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if width_idx <= width then
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inventory:set_stack("recipe", i, items[item_idx])
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item_idx = item_idx + 1
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else
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inventory:set_stack("recipe", i, ItemStack(""))
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end
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width_idx = (width_idx < 3) and (width_idx + 1) or 1
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end
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-- we'll set the output slot in after_recipe_change to the actual result of the new recipe
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end
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after_recipe_change(pos, inventory)
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end
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local function update_meta(meta)
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local fs = "size[8,12]"..
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"list[context;recipe;0,0;3,3;]"..
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"image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]"..
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"list[context;output;3,1;1,1;]"..
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"list[context;src;0,4.5;8,3;]"..
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"list[context;dst;4,0;4,3;]"..
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ws_core.gui_bg..
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ws_core.gui_bg_img..
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ws_core.gui_slots..
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ws_core.get_hotbar_bg(0,8) ..
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"list[current_player;main;0,8;8,4;]" ..
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"listring[current_player;main]"..
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"listring[context;src]" ..
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"listring[current_player;main]"..
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"listring[context;dst]"
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meta:set_string("formspec",fs)
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local output = meta:get_inventory():get_stack("output", 1)
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if output:is_empty() then -- doesn't matter if paused or not
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meta:set_string("infotext", S("unconfigured Autocrafter"))
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return false
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end
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local description, name = get_item_info(output)
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local infotext = S("'%s' Autocrafter (%s)"):format(description, name)
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meta:set_string("infotext", infotext)
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return true
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end
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minetest.register_node("factory:autocrafter", {
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description = S("Autocrafter"),
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drawtype = "normal",
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tiles = {"factory_machine_brick_1.png", "factory_machine_brick_2.png",
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"factory_machine_side_1.png", "factory_machine_side_1.png",
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"factory_machine_side_1.png", "factory_machine_brick_1.png^factory_small_diamond_gear.png"},
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groups = {cracky = 3, factory_src_input = 1, factory_dst_output = 1},
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paramtype2 = "facedir",
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("src", 3*8)
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inv:set_size("recipe", 3*3)
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inv:set_size("dst", 4*3)
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inv:set_size("output", 1)
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update_meta(meta)
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end,
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can_dig = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return (inv:is_empty("src") and inv:is_empty("dst"))
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end,
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on_destruct = function(pos)
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "recipe" then
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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after_recipe_change(pos, inv)
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return 0
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elseif listname == "output" then
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on_output_change(pos, inv, stack)
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "recipe" then
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inv:set_stack(listname, index, ItemStack(""))
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after_recipe_change(pos, inv)
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return 0
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elseif listname == "output" then
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on_output_change(pos, inv, nil)
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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if to_list == "output" then
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on_output_change(pos, inv, stack)
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return 0
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elseif from_list == "output" then
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on_output_change(pos, inv, nil)
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if to_list ~= "recipe" then
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return 0
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end -- else fall through to recipe list handling
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end
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if from_list == "recipe" or to_list == "recipe" then
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if from_list == "recipe" then
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inv:set_stack(from_list, from_index, ItemStack(""))
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end
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if to_list == "recipe" then
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stack:set_count(1)
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inv:set_stack(to_list, to_index, stack)
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end
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after_recipe_change(pos, inv)
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return 0
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end
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return count
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end,
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})
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minetest.register_abm({
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nodenames = {"factory:autocrafter"},
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interval = 2.5,
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chance = 1,
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action = function(pos)
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local meta = minetest.get_meta(pos)
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local inventory = meta:get_inventory()
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local craft = get_craft(pos, inventory)
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local output_item = craft.output.item
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-- only use crafts that have an actual result
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if output_item:is_empty() or not craft then
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meta:set_string("infotext", S("unconfigured Autocrafter: unknown recipe"))
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return
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end
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-- check if we have enough room in dst
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if not inventory:room_for_item("dst", output_item) then return end
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local consumption = craft.consumption
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local inv_index = count_index(inventory:get_list("src"))
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-- check if we have enough material available
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for itemname, number in pairs(consumption) do
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if (not inv_index[itemname]) or inv_index[itemname] < number then return end
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end
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-- consume material
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for itemname, number in pairs(consumption) do
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for _= 1, number do -- We have to do that since remove_item does not work if count > stack_max
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inventory:remove_item("src", ItemStack(itemname))
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end
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end
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-- craft the result into the dst inventory and add any "replacements" as well
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inventory:add_item("dst", output_item)
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for i = 1, 9 do
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inventory:add_item("dst", craft.decremented_input.items[i])
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end
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end,
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}) |