2019-03-11 21:18:02 -04:00

581 lines
14 KiB
Lua

-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairs = {}
-- Register aliases for new pine node names
minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
-- Get setting for replace ABM
local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
local function rotate_and_place(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
if placer then
local placer_pos = placer:get_pos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
-- Register stair
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
}
if worldaligntex then
stair_images[i].align_style = "world"
end
else
stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = new_groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
replace_name = "stairs:stair_" .. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
-- Recipe matches appearence in inventory
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 8',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
-- Use stairs to craft full blocks again (1:1)
minetest.register_craft({
output = recipeitem .. ' 3',
recipe = {
{'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
{'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairs:stair_' .. subname,
burntime = math.floor(baseburntime * 0.75),
})
end
end
end
-- Register slab
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
-- Set world-aligned textures
local slab_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
slab_images[i] = {
name = image,
}
if worldaligntex then
slab_images[i].align_style = "world"
end
else
slab_images[i] = table.copy(image)
if worldaligntex and image.align_style == nil then
slab_images[i].align_style = "world"
end
end
end
local new_groups = table.copy(groups)
new_groups.slab = 1
minetest.register_node(":ws_core:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = slab_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = new_groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local player_name = placer and placer:get_player_name() or ""
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name))
if under and under.name:find("^ws_core:slab_") then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end
-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not creative_enabled then
itemstack:take_item()
end
return itemstack
else
return rotate_and_place(itemstack, placer, pointed_thing)
end
end,
})
-- for replace ABM
if replace then
minetest.register_node(":ws_core:slab_" .. subname .. "upside_down", {
replace_name = "ws_core:slab_".. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'ws_core:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
-- Use 2 slabs to craft a full block again (1:1)
minetest.register_craft({
output = recipeitem,
recipe = {
{'ws_core:slab_' .. subname},
{'ws_core:slab_' .. subname},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'ws_core:slab_' .. subname,
burntime = math.floor(baseburntime * 0.5),
})
end
end
end
-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by ws_core.
if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
end
-- Register inner stair
-- Node will be called ws_core:stair_inner_<subname>
function ws_core.register_stair_inner(subname, recipeitem, groups, images,
description, sounds, worldaligntex)
-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
}
if worldaligntex then
stair_images[i].align_style = "world"
end
else
stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":ws_core:stair_inner_" .. subname, {
description = "Inner " .. description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = new_groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
if recipeitem then
minetest.register_craft({
output = 'ws_core:stair_inner_' .. subname .. ' 7',
recipe = {
{"", recipeitem, ""},
{recipeitem, "", recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'ws_core:stair_inner_' .. subname,
burntime = math.floor(baseburntime * 0.875),
})
end
end
end
-- Register outer stair
-- Node will be called ws_core:stair_outer_<subname>
function ws_core.register_stair_outer(subname, recipeitem, groups, images,
description, sounds, worldaligntex)
-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
}
if worldaligntex then
stair_images[i].align_style = "world"
end
else
stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":ws_core:stair_outer_" .. subname, {
description = "Outer " .. description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = new_groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
if recipeitem then
minetest.register_craft({
output = 'ws_core:stair_outer_' .. subname .. ' 6',
recipe = {
{"", recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'ws_core:stair_outer_' .. subname,
burntime = math.floor(baseburntime * 0.625),
})
end
end
end
-- Stair/slab registration function.
-- Nodes will be called ws_core:{stair,slab}_<subname>
function ws_core.register_stair_and_slab(subname, recipeitem, groups, images,
desc_stair, desc_slab, sounds, worldaligntex)
ws_core.register_stair(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
ws_core.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
ws_core.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
ws_core.register_slab(subname, recipeitem, groups, images, desc_slab,
sounds, worldaligntex)
end
-- Register ws_core ws_core and slabs
ws_core.register_stair_and_slab(
"wood",
"ws_core:wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ws_wood.png"},
"Wooden Stair",
"Wooden Slab",
false
)
ws_core.register_stair_and_slab(
"cobble",
"default:cobble",
{cracky = 3},
{"default_cobble.png"},
"Cobblestone Stair",
"Cobblestone Slab",
default.node_sound_stone_defaults(),
true
)
ws_core.register_stair_and_slab(
"mossycobble",
"ws_core:mossycobble",
{cracky = 3},
{"ws_mossycobble.png"},
"Mossy Cobblestone Stair",
"Mossy Cobblestone Slab",
true
)
ws_core.register_stair_and_slab(
"stonebrick",
"ws_core:stonebrick",
{cracky = 2},
{"ws_stone_brick.png"},
"Stone Brick Stair",
"Stone Brick Slab",
false
)
ws_core.register_stair_and_slab(
"stone_block",
"ws_core:stone_block",
{cracky = 2},
{"ws_stone_block.png"},
"Stone Block Stair",
"Stone Block Slab",
true
)
ws_core.register_stair_and_slab(
"sandstone",
"default:sandstone",
{crumbly = 1, cracky = 3},
{"default_sandstone.png"},
"Sandstone Stair",
"Sandstone Slab",
true
)
ws_core.register_stair_and_slab(
"sandstonebrick",
"default:sandstonebrick",
{cracky = 2},
{"default_sandstone_brick.png"},
"Sandstone Brick Stair",
"Sandstone Brick Slab",
false
)
ws_core.register_stair_and_slab(
"sandstone_block",
"default:sandstone_block",
{cracky = 2},
{"default_sandstone_block.png"},
"Sandstone Block Stair",
"Sandstone Block Slab",
true
)
ws_core.register_stair_and_slab(
"desert_sandstone_block",
"default:desert_sandstone_block",
{cracky = 2},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair",
"Desert Sandstone Block Slab",
default.node_sound_stone_defaults(),
true
)
ws_core.register_stair_and_slab(
"obsidian",
"ws_core:obsidian",
{cracky = 1, level = 2},
{"ws_obsidian.png"},
"Obsidian Stair",
"Obsidian Slab",
true
)
ws_core.register_stair_and_slab(
"obsidian_block",
"ws_core:obsidian_block",
{cracky = 1, level = 2},
{"ws_obsidian_block.png"},
"Obsidian Block Stair",
"Obsidian Block Slab",
true
)
ws_core.register_stair_and_slab(
"brick",
"ws_core:brick",
{cracky = 3},
{"ws_brick.png"},
"Brick Stair",
"Brick Slab",
false
)