38 lines
1.5 KiB
Lua
38 lines
1.5 KiB
Lua
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-- mods/ws_core/legacy.lua
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-- Horrible stuff to support old code registering falling nodes
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-- Don't use this and never do what this does, it's completely wrong!
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-- (More specifically, the client and the C++ code doesn't get the group)
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function ws_core.register_falling_node(nodename, texture)
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minetest.log("error", debug.traceback())
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minetest.log('error', "WARNING: ws_core.register_falling_node is deprecated")
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if minetest.registered_nodes[nodename] then
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minetest.registered_nodes[nodename].groups.falling_node = 1
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end
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end
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function ws_core.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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end
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-- Formspecs
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ws_core.gui_suvival_form = ws_core.gui_survival_form
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-- Players
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if minetest.get_modpath("player_api") then
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ws_core.registered_player_models = player_api.registered_models
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ws_core.player_register_model = player_api.register_model
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ws_core.player_attached = player_api.player_attached
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ws_core.player_get_animation = player_api.get_animation
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ws_core.player_set_model = player_api.set_model
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ws_core.player_set_textures = player_api.set_textures
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ws_core.player_set_animation = player_api.set_animation
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end
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-- Check for a volume intersecting protection
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function ws_core.intersects_protection(minp, maxp, player_name, interval)
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minetest.log("warning", "ws_core.intersects_protection() is " ..
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"deprecated, use minetest.is_area_protected() instead.")
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minetest.is_area_protected(minp, maxp, player_name, interval)
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end
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