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2019-03-27 13:18:07 -04:00
local S = factory.S
factory.registered_storage_tanks = {}
minetest.register_node("factory:storage_tank", {
description = S("Storage Tank"),
drawtype = "glasslike_framed", --FIXME: connects to others
tiles = {"factory_steel_noise.png","factory_glass.png^factory_measure.png",
"factory_glass.png^factory_port.png", "factory_steel_noise.png"},
inventory_image = "factory_storage_tank.png",
paramtype = "light",
sunlight_propagates = true,
groups = {oddly_breakable_by_hand = 2},
on_rightclick = function(pos, _, clicker, itemstack)
local stack = ItemStack(itemstack)
for n,d in pairs(factory.registered_storage_tanks) do
if stack:get_name() == d.bucket_full then
minetest.swap_node(pos, {name = "factory:storage_tank_"..n, param2 = d.increment + 64 + 128})
local meta = minetest.get_meta(pos)
meta:set_int("stored", d.increment)
local inv = clicker:get_inventory()
if inv:room_for_item("main", {name=d.bucket_empty}) then
inv:add_item("main", d.bucket_empty)
else
local ppos = clicker:getpos()
ppos.y = math.floor(ppos.y + 0.5)
minetest.add_item(ppos, d.bucket_empty)
end
stack:take_item(1)
return stack
end
end
end,
})
function factory.register_storage_tank(name, increment, tiles, plaintile, light, bucket_full, bucket_empty)
factory.registered_storage_tanks[name] = {
increment = increment,
bucket_full = bucket_full,
bucket_empty = bucket_empty
}
--TODO: support bucket tables for multiple vessels or bucket registration
minetest.register_node("factory:storage_tank_" .. name, {
drawtype = "glasslike_framed",
tiles = {"factory_steel_noise.png","factory_glass.png^factory_measure.png",
"factory_glass.png^factory_port.png", "factory_steel_noise.png"},
special_tiles = tiles,
paramtype2 = "glasslikeliquidlevel",
paramtype = "light",
sunlight_propagates = true,
light_source = light,
groups = {oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
drop = nil,
on_dig = function(pos, _, digger)
local inv = digger:get_inventory()
local meta = minetest.get_meta(pos)
local stored = meta:get_int("stored")
local stack = ItemStack({name="factory:storage_tank_" .. name .. "_inventory", count=1, metadata=stored})
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
minetest.add_item(pos, stack)
end
minetest.set_node(pos, {name = "air"})
end,
on_rightclick = function(pos, _, clicker, itemstack)
local stack = ItemStack(itemstack)
if stack:get_name() == bucket_full then
local meta = minetest.get_meta(pos)
local stored = meta:get_int("stored")
if stored < 63 then
stored = stored + increment
meta:set_int("stored", stored)
meta:set_string("infotext", "Storage Tank (" .. name .. "): "..math.floor((100/63)*stored).."% full")
minetest.swap_node(pos, {name = "factory:storage_tank_" .. name, param2 = stored + 64 + 128})
return ItemStack(bucket_empty)
end
end
if stack:get_name() == bucket_empty then
local meta = minetest.get_meta(pos)
local stored = meta:get_int("stored")
if stored > increment then
stored = stored - increment
meta:set_int("stored", stored)
meta:set_string("infotext", "Storage Tank (" .. name .. "): "..math.floor((100/63)*stored).."% full")
minetest.swap_node(pos, {name = "factory:storage_tank_" .. name, param2 = stored + 64 + 128})
elseif stored <= increment then
meta:set_string("infotext", nil)
minetest.swap_node(pos, {name = "factory:storage_tank"})
end
local inv = clicker:get_inventory()
if inv:room_for_item("main", {name=bucket_full}) then
inv:add_item("main", bucket_full)
else
local ppos = clicker:getpos()
ppos.y = math.floor(ppos.y + 0.5)
minetest.add_item(ppos, bucket_full)
end
stack:take_item(1)
return stack
end
end,
})
minetest.register_craftitem("factory:storage_tank_" .. name .. "_inventory", {
description = S("Storage Tank (@1)",S(name)),
inventory_image = "[inventorycube{"--TODO: perhaps take the lowpart of the plaintile
..plaintile.."&factory_steel_frame.png&factory_glass.png&factory_port.png{"
..plaintile.."&factory_steel_frame.png&factory_glass.png&factory_measure.png{"
..plaintile.."&factory_steel_frame.png&factory_glass.png",
wield_image = "factory_storage_tank.png",
groups = {not_in_creative_inventory = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local above = minetest.get_node(pt.above)
local pos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local node = minetest.get_node(pos)
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
if not minetest.registered_nodes[node.name].buildable_to then
return
end
local stored = tonumber(itemstack:get_metadata())
minetest.place_node(pos, {
name="factory:storage_tank_" .. name,
param2 = stored + 64 + 128
})
local meta = minetest.get_meta(pos)
meta:set_int("stored", stored)
meta:set_string("infotext", S("Storage Tank (@1): @2% full",S(name),math.floor((100/63)*stored)))
minetest.swap_node(pos, {name = "factory:storage_tank_" .. name, param2 = stored + 64 + 128})
return ""
end
})
end
factory.register_storage_tank("water", 4,
{{name="ws_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}},
"ws_water.png", 0, "bucket:bucket_water", "bucket:bucket_empty")
factory.register_storage_tank("lava", 8,
{{name="ws_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}},
"ws_lava.png", 13, "bucket:bucket_lava", "bucket:bucket_empty")