489 lines
12 KiB
Lua
489 lines
12 KiB
Lua
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--
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-- Sounds
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--
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function ws_core.node_sound_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "", gain = 1.0}
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table.dug = table.dug or
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{name = "ws_core_dug_node", gain = 0.25}
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table.place = table.place or
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{name = "ws_core_place_node_hard", gain = 1.0}
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return table
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end
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function ws_core.node_sound_stone_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_hard_footstep", gain = 0.3}
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table.dug = table.dug or
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{name = "ws_core_hard_footstep", gain = 1.0}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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function ws_core.node_sound_dirt_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_dirt_footstep", gain = 0.4}
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table.dug = table.dug or
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{name = "ws_core_dirt_footstep", gain = 1.0}
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table.place = table.place or
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{name = "ws_core_place_node", gain = 1.0}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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function ws_core.node_sound_sand_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_sand_footstep", gain = 0.12}
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table.dug = table.dug or
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{name = "ws_core_sand_footstep", gain = 0.24}
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table.place = table.place or
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{name = "ws_core_place_node", gain = 1.0}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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function ws_core.node_sound_gravel_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_gravel_footstep", gain = 0.4}
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table.dug = table.dug or
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{name = "ws_core_gravel_footstep", gain = 1.0}
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table.place = table.place or
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{name = "ws_core_place_node", gain = 1.0}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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function ws_core.node_sound_wood_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_wood_footstep", gain = 0.3}
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table.dug = table.dug or
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{name = "ws_core_wood_footstep", gain = 1.0}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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function ws_core.node_sound_leaves_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_grass_footstep", gain = 0.45}
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table.dug = table.dug or
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{name = "ws_core_grass_footstep", gain = 0.7}
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table.place = table.place or
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{name = "ws_core_place_node", gain = 1.0}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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function ws_core.node_sound_glass_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_glass_footstep", gain = 0.3}
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table.dig = table.dig or
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{name = "ws_core_glass_footstep", gain = 0.5}
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table.dug = table.dug or
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{name = "ws_core_break_glass", gain = 1.0}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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function ws_core.node_sound_metal_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_metal_footstep", gain = 0.4}
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table.dig = table.dig or
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{name = "ws_core_dig_metal", gain = 0.5}
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table.dug = table.dug or
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{name = "ws_core_dug_metal", gain = 0.5}
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table.place = table.place or
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{name = "ws_core_place_node_metal", gain = 0.5}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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function ws_core.node_sound_water_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_water_footstep", gain = 0.2}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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function ws_core.node_sound_snow_ws_cores(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "ws_core_snow_footstep", gain = 0.2}
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table.dig = table.dig or
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{name = "ws_core_snow_footstep", gain = 0.3}
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table.dug = table.dug or
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{name = "ws_core_snow_footstep", gain = 0.3}
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table.place = table.place or
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{name = "ws_core_place_node", gain = 1.0}
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ws_core.node_sound_ws_cores(table)
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return table
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end
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--
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-- Lavacooling
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--
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ws_core.cool_lava = function(pos, node)
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if node.name == "ws_core:lava_source" then
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minetest.set_node(pos, {name = "ws_core:obsidian"})
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else -- Lava flowing
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minetest.set_node(pos, {name = "ws_core:stone"})
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end
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minetest.sound_play("ws_core_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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if minetest.settings:get_bool("enable_lavacooling") ~= false then
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minetest.register_abm({
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label = "Lava cooling",
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nodenames = {"ws_core:lava_source", "ws_core:lava_flowing"},
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neighbors = {"group:cools_lava", "group:water"},
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interval = 2,
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chance = 2,
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catch_up = false,
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action = function(...)
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ws_core.cool_lava(...)
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end,
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})
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end
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--
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-- Optimized helper to put all items in an inventory into a drops list
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--
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function ws_core.get_inventory_drops(pos, inventory, drops)
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local inv = minetest.get_meta(pos):get_inventory()
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local n = #drops
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for i = 1, inv:get_size(inventory) do
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local stack = inv:get_stack(inventory, i)
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if stack:get_count() > 0 then
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drops[n+1] = stack:to_table()
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n = n + 1
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end
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end
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end
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--
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-- Papyrus and cactus growing
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--
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-- Wrapping the functions in ABM action is necessary to make overriding them possible
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function ws_core.grow_cactus(pos, node)
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if node.param2 >= 4 then
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return
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end
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "ws_core:cactus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
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end
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if minetest.get_node_light(pos) < 13 then
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return
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end
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minetest.set_node(pos, {name = "ws_core:cactus"})
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return true
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end
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function ws_core.grow_papyrus(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "ws_core:dirt_with_grass" and name ~= "ws_core:dirt" then
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return
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "ws_core:papyrus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
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end
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if minetest.get_node_light(pos) < 13 then
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return
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end
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minetest.set_node(pos, {name = "ws_core:papyrus"})
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return true
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end
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minetest.register_abm({
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label = "Grow cactus",
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nodenames = {"ws_core:cactus"},
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neighbors = {"group:sand"},
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interval = 12,
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chance = 83,
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action = function(...)
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ws_core.grow_cactus(...)
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end
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})
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minetest.register_abm({
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label = "Grow papyrus",
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nodenames = {"ws_core:papyrus"},
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neighbors = {"ws_core:dirt", "ws_core:dirt_with_grass"},
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interval = 14,
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chance = 71,
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action = function(...)
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ws_core.grow_papyrus(...)
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end
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})
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--
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-- Dig upwards
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--
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function ws_core.dig_up(pos, node, digger)
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if digger == nil then return end
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.get_node(np)
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if nn.name == node.name then
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minetest.node_dig(np, nn, digger)
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end
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end
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--
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-- Fence registration helper
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--
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function ws_core.register_fence(name, def)
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minetest.register_craft({
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output = name .. " 4",
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recipe = {
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{ def.material, 'group:stick', def.material },
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{ def.material, 'group:stick', def.material },
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}
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})
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local fence_texture = "ws_core_fence_overlay.png^" .. def.texture ..
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"^ws_core_fence_overlay.png^[makealpha:255,126,126"
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-- Allow almost everything to be overridden
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local ws_core_fields = {
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
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-- connect_top =
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-- connect_bottom =
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connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
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{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
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connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
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{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
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connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
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{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
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connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
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{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
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},
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connects_to = {"group:fence", "group:wood", "group:tree"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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tiles = {def.texture},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {},
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}
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for k, v in pairs(ws_core_fields) do
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if def[k] == nil then
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def[k] = v
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end
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end
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-- Always add to the fence group, even if no group provided
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def.groups.fence = 1
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def.texture = nil
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def.material = nil
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minetest.register_node(name, def)
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end
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--
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-- Leafdecay
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--
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-- Prevent decay of placed leaves
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--
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-- Convert dirt to something that fits the environment
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--
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minetest.register_abm({
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label = "Grass spread",
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nodenames = {"ws_core:dirt"},
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neighbors = {
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"air",
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"group:grass",
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"group:dry_grass",
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"ws_core:snow",
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},
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interval = 6,
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chance = 50,
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catch_up = false,
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action = function(pos, node)
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-- Check for darkness: night, shadow or under a light-blocking node
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-- Returns if ignore above
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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if (minetest.get_node_light(above) or 0) < 13 then
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return
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end
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-- Look for spreading dirt-type neighbours
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local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
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if p2 then
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local n3 = minetest.get_node(p2)
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minetest.set_node(pos, {name = n3.name})
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return
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end
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-- Else, any seeding nodes on top?
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local name = minetest.get_node(above).name
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-- Snow check is cheapest, so comes first
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if name == "ws_core:snow" then
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minetest.set_node(pos, {name = "ws_core:dirt_with_snow"})
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-- Most likely case first
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elseif minetest.get_item_group(name, "grass") ~= 0 then
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minetest.set_node(pos, {name = "ws_core:dirt_with_grass"})
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elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
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minetest.set_node(pos, {name = "ws_core:dirt_with_dry_grass"})
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end
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end
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})
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--
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-- Grass and dry grass removed in darkness
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--
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minetest.register_abm({
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label = "Grass covered",
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nodenames = {"group:spreading_dirt_type"},
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interval = 8,
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chance = 50,
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catch_up = false,
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action = function(pos, node)
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
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nodedef.paramtype == "light") and
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nodedef.liquidtype == "none") then
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minetest.set_node(pos, {name = "ws_core:dirt"})
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end
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end
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})
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--
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-- Moss growth on cobble near water
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--
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minetest.register_abm({
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label = "Moss growth",
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nodenames = {"ws_core:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
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neighbors = {"group:water"},
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interval = 16,
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chance = 200,
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catch_up = false,
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action = function(pos, node)
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if node.name == "ws_core:cobble" then
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minetest.set_node(pos, {name = "ws_core:mossycobble"})
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elseif node.name == "stairs:slab_cobble" then
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minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
|
||
|
elseif node.name == "stairs:stair_cobble" then
|
||
|
minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
|
||
|
elseif node.name == "walls:cobble" then
|
||
|
minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
|
||
|
end
|
||
|
end
|
||
|
})
|
||
|
|
||
|
|
||
|
--
|
||
|
-- Coral death near air
|
||
|
--
|
||
|
|
||
|
minetest.register_abm({
|
||
|
nodenames = {"ws_core:coral_brown", "ws_core:coral_orange"},
|
||
|
neighbors = {"air"},
|
||
|
interval = 17,
|
||
|
chance = 5,
|
||
|
catch_up = false,
|
||
|
action = function(pos, node)
|
||
|
minetest.set_node(pos, {name = "ws_core:coral_skeleton"})
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
|
||
|
--
|
||
|
-- NOTICE: This method is not an official part of the API yet.
|
||
|
-- This method may change in future.
|
||
|
--
|
||
|
|
||
|
function ws_core.can_interact_with_node(player, pos)
|
||
|
if player then
|
||
|
if minetest.check_player_privs(player, "protection_bypass") then
|
||
|
return true
|
||
|
end
|
||
|
else
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
local owner = meta:get_string("owner")
|
||
|
|
||
|
if not owner or owner == "" or owner == player:get_player_name() then
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
-- Is player wielding the right key?
|
||
|
local item = player:get_wielded_item()
|
||
|
if item:get_name() == "ws_core:key" then
|
||
|
local key_meta = item:get_meta()
|
||
|
|
||
|
if key_meta:get_string("secret") == "" then
|
||
|
local key_oldmeta = item:get_metadata()
|
||
|
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
|
||
|
item:set_metadata("")
|
||
|
end
|
||
|
|
||
|
return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
|
||
|
end
|
||
|
|
||
|
return false
|
||
|
end
|