LD46/State.gd
2020-04-19 17:39:48 -04:00

19 lines
319 B
GDScript

extends Node
var level_map = null
var player = null
var enemy = null
var player_speed = 50
var player_pos = Vector2()
var enemy_pos = Vector2()
func _init(lvlmap, plr, enm):
level_map = lvlmap
player = plr
enemy = enm
func get_type(pos):
print(level_map[pos.y][pos.x].type)
return level_map[pos.y][pos.x].type