new-shaders/lighting_vs.glsl

16 lines
220 B
GLSL

#version 330
in vec3 attribute_Position;
in vec2 texcoords;
in vec3 normal;
in vec3 transform;
out vec2 texcoords_pass;
void main(void)
{
texcoords_pass=texcoords;
gl_Position=vec4(attribute_Position,1.0f);
}