new-shaders/2d_vs.glsl

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2017-12-28 04:49:17 -08:00
#version 330
in vec3 attribute_Position;
in vec2 texcoords;
in vec3 normal;
in vec3 transform;
out vec2 texcoords_pass;
void main(void)
{
texcoords_pass=texcoords;
gl_Position=vec4(attribute_Position,1.0f);
}