Minetest module: Remove _G index, add lazy loading

master
Lars Mueller 2021-08-16 18:15:29 +02:00
parent 93f9e3adb1
commit 90614006ba
1 changed files with 57 additions and 12 deletions

View File

@ -1,14 +1,59 @@
local _ENV = setmetatable({}, {__index = _G})
local function load(filename)
assert(loadfile(modlib.mod.get_resource(modlib.modname, "minetest", filename .. ".lua")))(_ENV)
local _ENV = {}
local components = {}
for _, value in pairs{
"luon",
"raycast",
"schematic",
"colorspec"
} do
components[value] = value
end
-- minetest/gametime.lua is forceloaded in init.lua
load"misc"
load"collisionboxes"
load"liquid"
load"raycast"
load"wielditem_change"
load"colorspec"
load"schematic"
load"luon"
for filename, comps in pairs{
misc = {
"max_wear",
"override",
"register_globalstep",
"form_listeners",
"register_form_listener",
"texture_modifier_inventorycube",
"get_node_inventory_image",
"check_player_privs",
"decode_base64",
"objects_inside_radius",
"objects_inside_area",
"nodename_matcher"
},
liquid = {
"liquid_level_max",
"get_liquid_corner_levels",
"flowing_downwards",
"get_liquid_flow_direction"
},
wielditem_change = {
"players",
"registered_on_wielditem_changes",
"register_on_wielditem_change"
},
colorspec = {
"named_colors",
"colorspec_to_colorstring"
},
collisionboxes = {
"get_node_collisionboxes"
}
} do
for _, component in pairs(comps) do
components[component] = filename
end
end
setmetatable(_ENV, {__index = function(_ENV, name)
local filename = components[name]
if filename then
assert(loadfile(modlib.mod.get_resource(modlib.modname, "minetest", filename .. ".lua")))(_ENV)
return rawget(_ENV, name)
end
end})
return _ENV