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Lars Mueller 2019-05-01 16:53:20 +02:00
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# HUD Timers(`hud_timers`)
A library for easily maintaining hud timers.
> Wait... How long does it take until I can fire that gun again ?
\- me, playing Minetest
> Oh, look ! A tiny grey bar ! 3 secs...
## About
Configuration help can be found under `config_help.md` in the same folder as this.
Depends on [`modlib`](https://github.com/appgurueu/modlib).
**Please note that this mod may not work along well with other mods altering the HUD.**
Code licensed under the MIT License. Media license depends on hudbars(media files from there). Written by Lars Mueller alias LMD or appguru(eu).
## API
Code should be self-explanatory. If not, feel free to contact me (opening an issue is also fine). Will probably document it here at some point...
## Credits
Media(hudbar background & foreground) : Wuzzy - `hudbars` mod

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# HUD Timers - Configuration
## Locations
JSON Configuration : `<worldpath>/config/hud_timers.json`
Text Logs : `<worldpath>/logs/hud_timers/<date>.json`
Explaining document(this, Markdown) : `<modpath/gamepath>/hud_timers/config_help.md`
Readme : `<modpath/gamepath>/hud_timers/Readme.md`
## Default Configuration
Located under `<modpath/gamepath>/hud_timers/default_config.json`
```json
{
"hud_pos" : {"x": 0,"y": 0},
"globalstep" : 0.1,
"hud_timers_max" : 10,
"format" : "%s : %s s"
}
```
## Usage
### `hud_pos`
Screen coordinates where the timer stack should start.
### `globalstep`
How often timers should be updated(interval, seconds).
### `hud_timers_max`
How many timers(maximum) may exist at a time.
### `format` : "%s : %s s"
The format for the timer label - first string is timer name, second one is seconds left.

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{
"hud_pos" : {"x": 0.1,"y": 0.9},
"globalstep" : 0.1,
"hud_timers_max" : 10,
"format" : "%s : %s s"
}

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include_mod("hud_timers")

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---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by lars.
--- DateTime: 12.03.19 16:26
---
timers={}
log.create_channel("hud_timers") -- Create log channel
local config=conf.import("hud_timers",{
type="table",
children={
hud_timers_max={
type="number",
range={0, 100}
},
hud_pos= {
type = "table",
children = {
x={type="number"},
y={type="number"}
}
},
globalstep={
type = "number",
range={0}
},
format={
type="string"
}
}
})
table_ext.add_all(_G, config)
minetest.register_on_joinplayer(function(player)
timers[player:get_player_name()]={}
end)
minetest.register_on_leaveplayer(function(player)
timers[player:get_player_name()]={}
end)
local timer=0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= globalstep then
for playername, timers in pairs(timers) do
maintain_timers(timers, timer, minetest.get_player_by_name(playername))
end
timer=0
end
end)
function trigger_event(playername, event_name)
for _, timer in ipairs(timers[playername]) do
if timer.on_event and timer.on_event[event_name] then
timer.on_event[event_name](playername, timer)
end
end
end
function add_timer(playername, timer_definition)
local player=minetest.get_player_by_name(playername)
local offset=0
offset=#(timers[playername])
if (offset==hud_timers_max) then
return false
end
offset=offset*-20
local bg_id=player:hud_add({
hud_elem_type = "statbar",
position = hud_pos,
size = "",
text = "hudbars_bar_background.png",
number = 2,
alignment = {x=1,y=1},
offset = {x=0, y=offset},
})
local bar_id = player:hud_add({
hud_elem_type = "statbar",
position = hud_pos,
size = "",
text = "hud_timers_bar_timeout.png^[colorize:#"..(timer_definition.color or "000000"),
number = 160,
alignment = {x=1,y=1},
offset = {x=1, y=offset+1},
})
local text_id = player:hud_add({
hud_elem_type = "text",
position = hud_pos,
size = "",
text = string.format(format, timer_definition.name, number_ext.round(timer_definition.duration,timer_definition.rounding_steps)),
number = 0xFFFFFF,
alignment = {x=1,y=1},
offset = {x=1, y=offset},
})
log.write("hud_timers","Timer "..timer_definition.name.." with duration of "..timer_definition.duration.." added to the HUD of player "..playername)
table.insert(timers[playername], {
name=timer_definition.name or "Unnamed Timer",
time_left=timer_definition.duration,
duration=timer_definition.duration,
on_complete=timer_definition.on_complete,
on_event=timer_definition.on_event,
rounding_steps=timer_definition.rounding_steps or 10,
ids={bg=bg_id, bar=bar_id, label=text_id},
y_shift=0
})
return #timers[playername]
end
function remove_timer(playername, timer_index)
timers[playername][timer_index].time_left=-1
maintain_timers(timers[playername],0,minetest.get_player_by_name(playername))
end
--Updates hud
function maintain_timers(timers,dtime,player)
local y_shift=0
for i, timer in table_ext.rpairs(timers) do
local time_left=timer.time_left-dtime
if (time_left <= 0) then
player:hud_remove(timer.ids.bg)
player:hud_remove(timer.ids.bar)
player:hud_remove(timer.ids.label)
y_shift=y_shift+20 -- Shift others downwards
log.write("hud_timers","Timer "..timer.name.." with duration of "..timer.duration.." removed from the HUD of player "..player:get_player_name())
table.remove(timers,i)
if (timer.on_complete) then
timer.on_complete(player:get_player_name(), timer)
end
else
timers[i].time_left=time_left
player:hud_change(timer.ids.label,"text",string.format(format, timer.name, number_ext.round(time_left,timer.rounding_steps)))
player:hud_change(timer.ids.bar,"number",time_left/timer.duration*160)
if not (y_shift == 0) then
local offset_shifted={x=0,y=y_shift+timer.y_shift}
offset_shifted.y=i*20
timers[i].y_shift=y_shift+timer.y_shift
player:hud_change(timer.ids.bg,"offset",offset_shifted)
player:hud_change(timer.ids.bar,"offset",offset_shifted)
player:hud_change(timer.ids.label,"offset",{x=offset_shifted.x+1,y=offset_shifted.y-1})
end
end
end
end

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name=hud_timers
description=A lightweight library for adding hud timers.
depends=modlib

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