Regenerate settingtypes & readme

master
Lars Mueller 2022-05-13 12:36:31 +02:00
parent 189e796219
commit 42a9eb9ee8
3 changed files with 22 additions and 12 deletions

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@ -83,6 +83,8 @@ Decrease in chance of ghost spawning per night
* Type: number
* Default: `0.5`
* >= `0`
* <= `1`
### `fallback_resolution`
@ -121,6 +123,8 @@ Particles per one metre (= node size)
* Type: number
* Default: `10`
* >= `1`
* <= `100`
### `spawn_chance`
@ -128,6 +132,8 @@ Chance of a ghost spawning the first night
* Type: number
* Default: `1`
* >= `0`
* <= `1`
<!--modlib:conf-->
## API

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@ -4,22 +4,19 @@ return {
particles_per_metre = {
type = "number",
description = "Particles per one metre (= node size)",
min = 1,
max = 100,
range = {min = 1, max = 100},
default = 10
},
spawn_chance = {
type = "number",
description = "Chance of a ghost spawning the first night",
min = 0,
max = 1,
range = {min = 0, max = 1},
default = 1
},
chance_reduction_per_night = {
type = "number",
description = "Decrease in chance of ghost spawning per night",
min = 0,
max = 1,
range = {min = 0, max = 1},
default = 0.5
},
forget_duration_nights = {

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@ -1,15 +1,22 @@
# Decrease in chance of ghost spawning per night
ghosts.chance_reduction_per_night (Ghosts Chance reduction per night) float 0.5 0.000000 1.000000
[*ghosts.fallback_resolution]
# Fallback resolution width
ghosts.fallback_resolution.1 (Ghosts Fallback resolution 1) float 64
# Fallback resolution height
ghosts.fallback_resolution.2 (Ghosts Fallback resolution 2) float 64
# Whether to always resize textures to the given fallback dimensions. Guarantees support for arbitrary resolution texture packs. If this is not set, texture packs with a resolution lower than the server texture resolution won't work at all; texture packs with a multiple of said resolution will work well, however. A resolution of 64x64 or lower is usually acceptable performance-wise.
ghosts.force_fallback_resolution (Ghosts Force fallback resolution) bool false
# How many nights it takes for a ghost to forget their victim
ghosts.forget_duration_nights (Ghosts Forget duration nights) float 10
# Particles per one metre (= node size)
ghosts.particles_per_metre (Ghosts Particles per metre) float 10 1.000000 100.000000
# Chance of a ghost spawning the first night
ghosts.spawn_chance (Ghosts Spawn chance) float 1 0.000000 1.000000
ghosts.spawn_chance (Ghosts Spawn chance) float 1 0.000000 1.000000
[ghosts.fallback_resolution]
# Fallback resolution width
ghosts.fallback_resolution.1 (Ghosts Fallback resolution 1) float 64
# Fallback resolution height
ghosts.fallback_resolution.2 (Ghosts Fallback resolution 2) float 64