disable_build_where_they_stand/init.lua

39 lines
1.6 KiB
Lua

local modname = minetest.get_current_modname()
local dbwts = {}
rawset(_G, modname, dbwts)
local conf = modlib.mod.configuration()
dbwts.conf = conf
local visualize_box = loadfile(minetest.get_modpath(modname) .. "/test.lua")()
assert(modlib.minetest.get_node_collisionboxes, "upgrade modlib")
minetest.register_on_placenode(function(pos, newnode, _player, oldnode)
if (minetest.registered_nodes[newnode.name] or {}).walkable == false then
return
end
local entities, search_radius = conf.entities, conf.search_radius
local objects = entities and minetest.get_objects_inside_radius(pos, search_radius) or minetest.get_connected_players()
for index, object in pairs(objects) do
if entities then
if not (object:is_player() or object:get_properties().physical) then
objects[index] = nil
end
else
if vector.distance(object:get_pos(), pos) > search_radius then
objects[index] = nil
end
end
end
for _, object in pairs(objects) do
local collisionbox_player = object:get_properties().collisionbox
local diff = modlib.vector.from_minetest(vector.subtract(object:get_pos(), pos))
for _, collisionbox in pairs(modlib.minetest.get_node_collisionboxes(pos)) do
if conf.test then visualize_box(pos, collisionbox) end
if modlib.vector.box_box_collision(diff, collisionbox_player, collisionbox) then
-- TODO tell player why they can't build
minetest.set_node(pos, oldnode)
return true
end
end
end
end)