Regenerate settingtypes & readme

master
Lars Mueller 2022-05-13 12:30:30 +02:00
parent 31f498d931
commit 360a06a4e3
2 changed files with 27 additions and 5 deletions

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@ -17,7 +17,21 @@ Uses the new modlib configuration system.
<!--modlib:conf:2-->
### `entities`
Also check for entities standing there
Check for entities
* Type: boolean
* Default: `true`
### `nodes`
Check for nodes
* Type: boolean
* Default: `true`
### `players`
Check for players
* Type: boolean
* Default: `true`
@ -28,8 +42,8 @@ Search radius for entities & players
* Type: number
* Default: `10`
* &gt; 0
* &lt;= 100
* &gt; `0`
* &lt;= `100`
### `test`

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@ -1,6 +1,14 @@
# Also check for entities standing there
# Check for entities
disable_build_where_they_stand.entities (Disable build where they stand Entities) bool true
# Check for nodes
disable_build_where_they_stand.nodes (Disable build where they stand Nodes) bool true
# Check for players
disable_build_where_they_stand.players (Disable build where they stand Players) bool true
# Search radius for entities & players
disable_build_where_they_stand.search_radius (Disable build where they stand Search radius) float 10
disable_build_where_they_stand.search_radius (Disable build where they stand Search radius) float 10 0.000000 100.000000
# Enable debug mode (visualization of boxes)
disable_build_where_they_stand.test (Disable build where they stand Test) bool false