Configuration & entity support

master
Lars Mueller 2020-12-20 14:53:13 +01:00
parent 6f6b80198a
commit 0c06c640c1
4 changed files with 59 additions and 17 deletions

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@ -1,8 +1,12 @@
# Disable Build Where They Stand
Disables placing blocks at places where they would collide with a player.
Disables placing blocks at places where they would collide with a player (or entity).
## About
No dependencies. Licensed under the MIT License. Written by Lars Mueller aka LMD or appguru(eu).
## Usage
Enable & probably configure it. Note: Uses the new modlib configuration system.

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@ -1,6 +1,7 @@
local visualize_box
-- uncomment for testing:
-- visualize_box = loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/test.lua")()
local modname = minetest.get_current_modname()
local conf = modlib.mod.configuration()
_G[modname].conf = conf
local visualize_box = loadfile(minetest.get_modpath(modname) .. "/test.lua")()
local function aabb_collision(box, other_box, diff)
for index, coord in pairs{"x", "y", "z"} do
@ -162,18 +163,29 @@ local function get_node_collisionboxes(node, pos)
return boxes
end
minetest.register_on_placenode(function(pos, newnode, _, oldnode)
for _, player in pairs(minetest.get_connected_players()) do
if vector.distance(player:get_pos(), pos) <= 10 then
-- HACK imposes a restriction on player & node collisionbox size for performance
local collisionbox_player = player:get_properties().collisionbox
local diff = vector.subtract(player:get_pos(), pos)
for _, collisionbox in pairs(get_node_collisionboxes(newnode, pos)) do
if visualize_box then visualize_box(pos, collisionbox) end
if aabb_collision(collisionbox_player, collisionbox, diff) then
minetest.set_node(pos, oldnode)
return true
end
minetest.register_on_placenode(function(pos, newnode, _player, oldnode)
local entities, search_radius = conf.entities, conf.search_radius
local objects = entities and minetest.get_objects_inside_radius(pos, search_radius) or minetest.get_connected_players()
for index, object in pairs(objects) do
if entities then
if not (object:is_player() or object:get_properties().physical) then
objects[index] = nil
end
else
if vector.distance(object:get_pos(), pos) > search_radius then
objects[index] = nil
end
end
end
for _, object in pairs(objects) do
local collisionbox_player = object:get_properties().collisionbox
local diff = vector.subtract(object:get_pos(), pos)
for _, collisionbox in pairs(get_node_collisionboxes(newnode, pos)) do
if conf.test then visualize_box(pos, collisionbox) end
if aabb_collision(collisionbox_player, collisionbox, diff) then
-- TODO tell player why they can't build
minetest.set_node(pos, oldnode)
return true
end
end
end

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@ -1,2 +1,3 @@
name = disable_build_where_they_stand
description = Disables placing blocks at places where they would collide with a player
description = Disables placing blocks at places where they would collide with a player (or entity)
depends = modlib

25
schema.lua Normal file
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@ -0,0 +1,25 @@
return {
type = "table",
entries = {
entities = {
type = "boolean",
description = "Also check for entities standing there",
default = true
},
search_radius = {
type = "number",
description = "Search radius for entities & players",
values = set,
range = {min_exclusive = 0, max = 100},
int = false,
infinity = false,
nan = false,
default = 10
},
test = {
description = "Enable debug mode (visualization of boxes)",
type = "boolean",
default = false
}
}
}