cycle_limit/main.lua

131 lines
4.5 KiB
Lua

config = modlib.conf.import("cycle_limit", {
type = "table",
children = {
name = {type = "string"},
duration = {type = "number", range = {0}},
color = {type = "string", func = function(num)
if not tonumber(num, 16) then
return "Expected hex color"
end
end},
interact = {type = "boolean"}
}
})
minetest.register_privilege("cycle_limit", {
description = "Not affected by cycle limit",
give_to_singleplayer = false,
give_to_admin = true
})
local interact = config.interact
if interact then
minetest.registered_privileges.interact.give_to_singleplayer = false
minetest.register_privilege("interact_mods", {
description = "Can be granted interact by mods",
give_to_singleplayer = true,
give_to_admin = true
})
function set_interact(player, value)
if not minetest.check_player_privs(player, {interact_mods=true}) then
return
end
local name = player:get_player_name()
local privs = minetest.get_player_privs(name)
privs.interact = value or nil
minetest.set_player_privs(name, privs)
end
end
if config.duration == 0 then
return
end
local players = {}
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
players[name] = {
index = player:get_wield_index()
}
local meta = player:get_meta()
local taken = meta:get("cycle_limit_taken")
if taken then
taken = minetest.parse_json(taken)
player:get_inventory():set_stack(player:get_wield_list(), taken[1], ItemStack(taken[2]))
meta:set_string("cycle_limit_taken", "")
end
if interact then
local privs = minetest.get_player_privs(name)
if privs.interact or privs.interact_mods then
if not privs.interact_mods then
privs.interact_mods = true
elseif not privs.interact then
privs.interact = true
end
minetest.set_player_privs(name, privs)
end
end
end)
minetest.register_on_leaveplayer(function(player)
players[player:get_player_name()] = nil
end)
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do
if not minetest.check_player_privs(player, {cycle_limit=true}) then
local name = player:get_player_name()
local switching = players[name]
local index = player:get_wield_index()
if index ~= switching.index and index ~= switching.target_index then
if switching.item then
local inv = player:get_inventory()
if not interact then
inv:set_stack(player:get_wield_list(), switching.target_index, switching.item)
end
end
switching.item = player:get_wielded_item()
if switching.timer then
hud_timers.remove_timer_by_reference(name, switching.timer)
end
switching.timer = hud_timers.add_timer(
player:get_player_name(),
{
name = config.name,
duration = config.duration,
color = config.color,
on_complete = function()
-- player might have left in the meantime
if not players[name] then
return
end
if interact then
set_interact(player, true)
else
player:get_inventory():set_stack(player:get_wield_list(), switching.target_index, switching.item)
end
switching.item = nil
switching.timer = nil
switching.index = switching.target_index
switching.target_index = nil
player:get_meta():set_string("cycle_limit_taken", "")
player:hud_set_flags{wielditem = true}
end
}
)
if interact then
set_interact(player)
else
player:get_meta():set_string("cycle_limit_taken", minetest.write_json{index, switching.item:to_string()})
player:set_wielded_item("")
end
player:hud_set_flags{wielditem = false}
switching.target_index = index
end
end
end
end)