rolling-5

master
Lars Mueller 2020-05-02 18:40:18 +02:00
parent 5c0811155c
commit 6fbe6052a1
4 changed files with 81 additions and 12 deletions

View File

@ -14,6 +14,9 @@ Part of the Limit Series: [`item_limit`](https://github.com/appgurueu/item_limit
* A bar appears showing you the time left, and after it's over (or if you switch again) the hidden items reappear
* During switching you can only use your hand
* Hidden items are not lost if the server crashes
* `cycle_limit` priv allows evasion
* Alternative mode works by granting/removing `interact`
* To prevent players from having interact, revoke both `interact` and `interact_mods`
Known issues:
@ -42,10 +45,12 @@ Default configuration:
{
"name": "Switching",
"duration": 2,
"color": "545AA7"
"color": "545AA7",
"interact": false
}
```
* `name` is the timer name
* `duration` is the time it takes to switch in seconds
* `color` is a hex color (but without `#`)
* `color` is a hex color (but without `#`)
* `interact` is a boolean indicating whether the `interact` privilege should be revoked

View File

@ -1,5 +1,6 @@
{
"name": "Switching",
"duration": 2,
"color": "545AA7"
"color": "545AA7",
"interact": true
}

View File

@ -7,10 +7,38 @@ config = modlib.conf.import("cycle_limit", {
if not tonumber(num, 16) then
return "Expected hex color"
end
end}
end},
interact = {type = "boolean"}
}
})
minetest.register_privilege("cycle_limit", {
description = "Not affected by cycle limit",
give_to_singleplayer = false,
give_to_admin = true
})
local interact = config.interact
if interact then
minetest.registered_privileges.interact.give_to_singleplayer = false
minetest.register_privilege("interact_mods", {
description = "Can be granted interact by mods",
give_to_singleplayer = true,
give_to_admin = true
})
function set_interact(player, value)
if not minetest.check_player_privs(player, {interact_mods=true}) then
return
end
local name = player:get_player_name()
local privs = minetest.get_player_privs(name)
privs.interact = value or nil
minetest.set_player_privs(name, privs)
privs = minetest.get_player_privs(name)
end
end
if config.duration == 0 then
return
end
@ -18,7 +46,8 @@ end
local players = {}
minetest.register_on_joinplayer(function(player)
players[player:get_player_name()] = {
local name = player:get_player_name()
players[name] = {
index = player:get_wield_index()
}
local meta = player:get_meta()
@ -28,20 +57,40 @@ minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack(player:get_wield_list(), taken[1], ItemStack(taken[2]))
meta:set_string("cycle_limit_taken", "")
end
if interact then
local privs = minetest.get_player_privs(name)
if privs.interact or privs.interact_mods then
if not privs.interact_mods then
privs.interact_mods = true
elseif not privs.interact then
privs.interact = true
end
minetest.set_player_privs(name, privs)
end
end
end)
minetest.register_on_leaveplayer(function(player)
players[player:get_player_name()] = nil
end)
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do
local switching = players[player:get_player_name()]
if not minetest.check_player_privs(player, {cycle_limit=true}) then
local name = player:get_player_name()
local switching = players[name]
local index = player:get_wield_index()
if index ~= switching.index and index ~= switching.target_index then
if switching.item then
local inv = player:get_inventory()
inv:set_stack(player:get_wield_list(), switching.target_index, switching.item)
if not interact then
inv:set_stack(player:get_wield_list(), switching.target_index, switching.item)
end
end
switching.item = player:get_wielded_item()
if switching.timer then
hud_timers.remove_timer_by_reference(player:get_player_name(), switching.timer)
hud_timers.remove_timer_by_reference(name, switching.timer)
end
switching.timer = hud_timers.add_timer(
player:get_player_name(),
@ -50,7 +99,15 @@ minetest.register_globalstep(function()
duration = config.duration,
color = config.color,
on_complete = function()
player:get_inventory():set_stack(player:get_wield_list(), switching.target_index, switching.item)
-- player might have left in the meantime
if not players[name] then
return
end
if interact then
set_interact(player, true)
else
player:get_inventory():set_stack(player:get_wield_list(), switching.target_index, switching.item)
end
switching.item = nil
switching.timer = nil
switching.index = switching.target_index
@ -60,10 +117,16 @@ minetest.register_globalstep(function()
end
}
)
player:get_meta():set_string("cycle_limit_taken", minetest.write_json{index, switching.item:to_string()})
player:set_wielded_item("")
if interact then
set_interact(player)
else
player:get_meta():set_string("cycle_limit_taken", minetest.write_json{index, switching.item:to_string()})
player:set_wielded_item("")
end
player:hud_set_flags{wielditem = false}
switching.target_index = index
end
end
end
end)

View File

@ -1,4 +1,4 @@
name=cycle_limit
title=Cycle Limit
description=Limits hotbar slot switching
depends=modlib
depends=modlib, hud_timers