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2e2df7cc3f
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init.lua
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init.lua
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@ -222,7 +222,6 @@ function handle_player_animations(dtime, player)
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end
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local lag_behind = diff - moving_diff
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local attach_parent, _, _, attach_rotation = player:get_attach()
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-- TODO properly handle eye offset & height vs. actual head position
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if attach_parent then
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local parent_rotation = attach_parent:get_rotation()
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if attach_rotation and parent_rotation then
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