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function guns.register_ammo(modname, ammo)
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--Information on amo object
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--max_ammo -> The maximum ammo allowed in a stack
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--damage -> Damage done on player impace
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--effect -> Effect that the ammo has on impact Eg: A rocket exploded
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end
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function guns.register_part(modname, part)
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end
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function guns.reguster_scope(modname, scope)
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end
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function guns.register_gun(modname, gun)
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end
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guns = {}
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guns.path = minetest.get_modpath("guns")
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dofile(guns.path ..'/functions.lua')
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dofile(guns.path ..'/hud.lua')
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# Guns
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Author: Austin Pachano (SonosFuer)
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Version: 0.0.0
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# Jist
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The guns mod is a framework that allows mods to add guns to the game. This mod by itself does not add any content to the game but instead is a framework that allows content creators to easily add content to the game.
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